minecraft-src/net/minecraft/client/renderer/entity/FireworkEntityRenderer.java
2025-07-04 03:45:38 +03:00

47 lines
2.1 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.state.FireworkRocketRenderState;
import net.minecraft.client.renderer.item.ItemModelResolver;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.world.entity.projectile.FireworkRocketEntity;
import net.minecraft.world.item.ItemDisplayContext;
@Environment(EnvType.CLIENT)
public class FireworkEntityRenderer extends EntityRenderer<FireworkRocketEntity, FireworkRocketRenderState> {
private final ItemModelResolver itemModelResolver;
public FireworkEntityRenderer(Context context) {
super(context);
this.itemModelResolver = context.getItemModelResolver();
}
public void render(FireworkRocketRenderState fireworkRocketRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) {
poseStack.pushPose();
poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation());
if (fireworkRocketRenderState.isShotAtAngle) {
poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
}
fireworkRocketRenderState.item.render(poseStack, multiBufferSource, i, OverlayTexture.NO_OVERLAY);
poseStack.popPose();
super.render(fireworkRocketRenderState, poseStack, multiBufferSource, i);
}
public FireworkRocketRenderState createRenderState() {
return new FireworkRocketRenderState();
}
public void extractRenderState(FireworkRocketEntity fireworkRocketEntity, FireworkRocketRenderState fireworkRocketRenderState, float f) {
super.extractRenderState(fireworkRocketEntity, fireworkRocketRenderState, f);
fireworkRocketRenderState.isShotAtAngle = fireworkRocketEntity.isShotAtAngle();
this.itemModelResolver.updateForNonLiving(fireworkRocketRenderState.item, fireworkRocketEntity.getItem(), ItemDisplayContext.GROUND, fireworkRocketEntity);
}
}