minecraft-src/net/minecraft/client/renderer/entity/GuardianRenderer.java
2025-07-04 03:45:38 +03:00

180 lines
7.9 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.GuardianModel;
import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.culling.Frustum;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.state.GuardianRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.monster.Guardian;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class GuardianRenderer extends MobRenderer<Guardian, GuardianRenderState, GuardianModel> {
private static final ResourceLocation GUARDIAN_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/guardian.png");
private static final ResourceLocation GUARDIAN_BEAM_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/guardian_beam.png");
private static final RenderType BEAM_RENDER_TYPE = RenderType.entityCutoutNoCull(GUARDIAN_BEAM_LOCATION);
public GuardianRenderer(Context context) {
this(context, 0.5F, ModelLayers.GUARDIAN);
}
protected GuardianRenderer(Context context, float shadowRadius, ModelLayerLocation layer) {
super(context, new GuardianModel(context.bakeLayer(layer)), shadowRadius);
}
public boolean shouldRender(Guardian livingEntity, Frustum camera, double camX, double camY, double camZ) {
if (super.shouldRender(livingEntity, camera, camX, camY, camZ)) {
return true;
} else {
if (livingEntity.hasActiveAttackTarget()) {
LivingEntity livingEntity2 = livingEntity.getActiveAttackTarget();
if (livingEntity2 != null) {
Vec3 vec3 = this.getPosition(livingEntity2, livingEntity2.getBbHeight() * 0.5, 1.0F);
Vec3 vec32 = this.getPosition(livingEntity, livingEntity.getEyeHeight(), 1.0F);
return camera.isVisible(new AABB(vec32.x, vec32.y, vec32.z, vec3.x, vec3.y, vec3.z));
}
}
return false;
}
}
private Vec3 getPosition(LivingEntity livingEntity, double yOffset, float partialTick) {
double d = Mth.lerp((double)partialTick, livingEntity.xOld, livingEntity.getX());
double e = Mth.lerp((double)partialTick, livingEntity.yOld, livingEntity.getY()) + yOffset;
double f = Mth.lerp((double)partialTick, livingEntity.zOld, livingEntity.getZ());
return new Vec3(d, e, f);
}
public void render(GuardianRenderState guardianRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) {
super.render(guardianRenderState, poseStack, multiBufferSource, i);
Vec3 vec3 = guardianRenderState.attackTargetPosition;
if (vec3 != null) {
float f = guardianRenderState.attackTime * 0.5F % 1.0F;
poseStack.pushPose();
poseStack.translate(0.0F, guardianRenderState.eyeHeight, 0.0F);
renderBeam(
poseStack,
multiBufferSource.getBuffer(BEAM_RENDER_TYPE),
vec3.subtract(guardianRenderState.eyePosition),
guardianRenderState.attackTime,
guardianRenderState.attackScale,
f
);
poseStack.popPose();
}
}
private static void renderBeam(PoseStack poseStack, VertexConsumer buffer, Vec3 beamVector, float attackTime, float scale, float animationTime) {
float f = (float)(beamVector.length() + 1.0);
beamVector = beamVector.normalize();
float g = (float)Math.acos(beamVector.y);
float h = (float) (Math.PI / 2) - (float)Math.atan2(beamVector.z, beamVector.x);
poseStack.mulPose(Axis.YP.rotationDegrees(h * (180.0F / (float)Math.PI)));
poseStack.mulPose(Axis.XP.rotationDegrees(g * (180.0F / (float)Math.PI)));
float i = attackTime * 0.05F * -1.5F;
float j = scale * scale;
int k = 64 + (int)(j * 191.0F);
int l = 32 + (int)(j * 191.0F);
int m = 128 - (int)(j * 64.0F);
float n = 0.2F;
float o = 0.282F;
float p = Mth.cos(i + (float) (Math.PI * 3.0 / 4.0)) * 0.282F;
float q = Mth.sin(i + (float) (Math.PI * 3.0 / 4.0)) * 0.282F;
float r = Mth.cos(i + (float) (Math.PI / 4)) * 0.282F;
float s = Mth.sin(i + (float) (Math.PI / 4)) * 0.282F;
float t = Mth.cos(i + ((float) Math.PI * 5.0F / 4.0F)) * 0.282F;
float u = Mth.sin(i + ((float) Math.PI * 5.0F / 4.0F)) * 0.282F;
float v = Mth.cos(i + ((float) Math.PI * 7.0F / 4.0F)) * 0.282F;
float w = Mth.sin(i + ((float) Math.PI * 7.0F / 4.0F)) * 0.282F;
float x = Mth.cos(i + (float) Math.PI) * 0.2F;
float y = Mth.sin(i + (float) Math.PI) * 0.2F;
float z = Mth.cos(i + 0.0F) * 0.2F;
float aa = Mth.sin(i + 0.0F) * 0.2F;
float ab = Mth.cos(i + (float) (Math.PI / 2)) * 0.2F;
float ac = Mth.sin(i + (float) (Math.PI / 2)) * 0.2F;
float ad = Mth.cos(i + (float) (Math.PI * 3.0 / 2.0)) * 0.2F;
float ae = Mth.sin(i + (float) (Math.PI * 3.0 / 2.0)) * 0.2F;
float ag = 0.0F;
float ah = 0.4999F;
float ai = -1.0F + animationTime;
float aj = ai + f * 2.5F;
PoseStack.Pose pose = poseStack.last();
vertex(buffer, pose, x, f, y, k, l, m, 0.4999F, aj);
vertex(buffer, pose, x, 0.0F, y, k, l, m, 0.4999F, ai);
vertex(buffer, pose, z, 0.0F, aa, k, l, m, 0.0F, ai);
vertex(buffer, pose, z, f, aa, k, l, m, 0.0F, aj);
vertex(buffer, pose, ab, f, ac, k, l, m, 0.4999F, aj);
vertex(buffer, pose, ab, 0.0F, ac, k, l, m, 0.4999F, ai);
vertex(buffer, pose, ad, 0.0F, ae, k, l, m, 0.0F, ai);
vertex(buffer, pose, ad, f, ae, k, l, m, 0.0F, aj);
float ak = Mth.floor(attackTime) % 2 == 0 ? 0.5F : 0.0F;
vertex(buffer, pose, p, f, q, k, l, m, 0.5F, ak + 0.5F);
vertex(buffer, pose, r, f, s, k, l, m, 1.0F, ak + 0.5F);
vertex(buffer, pose, v, f, w, k, l, m, 1.0F, ak);
vertex(buffer, pose, t, f, u, k, l, m, 0.5F, ak);
}
private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, float x, float y, float z, int red, int green, int blue, float u, float v) {
consumer.addVertex(pose, x, y, z)
.setColor(red, green, blue, 255)
.setUv(u, v)
.setOverlay(OverlayTexture.NO_OVERLAY)
.setLight(15728880)
.setNormal(pose, 0.0F, 1.0F, 0.0F);
}
public ResourceLocation getTextureLocation(GuardianRenderState guardianRenderState) {
return GUARDIAN_LOCATION;
}
public GuardianRenderState createRenderState() {
return new GuardianRenderState();
}
public void extractRenderState(Guardian guardian, GuardianRenderState guardianRenderState, float f) {
super.extractRenderState(guardian, guardianRenderState, f);
guardianRenderState.spikesAnimation = guardian.getSpikesAnimation(f);
guardianRenderState.tailAnimation = guardian.getTailAnimation(f);
guardianRenderState.eyePosition = guardian.getEyePosition(f);
Entity entity = getEntityToLookAt(guardian);
if (entity != null) {
guardianRenderState.lookDirection = guardian.getViewVector(f);
guardianRenderState.lookAtPosition = entity.getEyePosition(f);
} else {
guardianRenderState.lookDirection = null;
guardianRenderState.lookAtPosition = null;
}
LivingEntity livingEntity = guardian.getActiveAttackTarget();
if (livingEntity != null) {
guardianRenderState.attackScale = guardian.getAttackAnimationScale(f);
guardianRenderState.attackTime = guardian.getClientSideAttackTime() + f;
guardianRenderState.attackTargetPosition = this.getPosition(livingEntity, livingEntity.getBbHeight() * 0.5, f);
} else {
guardianRenderState.attackTargetPosition = null;
}
}
@Nullable
private static Entity getEntityToLookAt(Guardian guardian) {
Entity entity = Minecraft.getInstance().getCameraEntity();
return (Entity)(guardian.hasActiveAttackTarget() ? guardian.getActiveAttackTarget() : entity);
}
}