minecraft-src/net/minecraft/client/renderer/entity/IronGolemRenderer.java
2025-07-04 03:45:38 +03:00

50 lines
2.3 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.IronGolemModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.layers.IronGolemCrackinessLayer;
import net.minecraft.client.renderer.entity.layers.IronGolemFlowerLayer;
import net.minecraft.client.renderer.entity.state.IronGolemRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.animal.IronGolem;
@Environment(EnvType.CLIENT)
public class IronGolemRenderer extends MobRenderer<IronGolem, IronGolemRenderState, IronGolemModel> {
private static final ResourceLocation GOLEM_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/iron_golem/iron_golem.png");
public IronGolemRenderer(Context context) {
super(context, new IronGolemModel(context.bakeLayer(ModelLayers.IRON_GOLEM)), 0.7F);
this.addLayer(new IronGolemCrackinessLayer(this));
this.addLayer(new IronGolemFlowerLayer(this, context.getBlockRenderDispatcher()));
}
public ResourceLocation getTextureLocation(IronGolemRenderState ironGolemRenderState) {
return GOLEM_LOCATION;
}
public IronGolemRenderState createRenderState() {
return new IronGolemRenderState();
}
public void extractRenderState(IronGolem ironGolem, IronGolemRenderState ironGolemRenderState, float f) {
super.extractRenderState(ironGolem, ironGolemRenderState, f);
ironGolemRenderState.attackTicksRemaining = ironGolem.getAttackAnimationTick() > 0.0F ? ironGolem.getAttackAnimationTick() - f : 0.0F;
ironGolemRenderState.offerFlowerTick = ironGolem.getOfferFlowerTick();
ironGolemRenderState.crackiness = ironGolem.getCrackiness();
}
protected void setupRotations(IronGolemRenderState ironGolemRenderState, PoseStack poseStack, float f, float g) {
super.setupRotations(ironGolemRenderState, poseStack, f, g);
if (!(ironGolemRenderState.walkAnimationSpeed < 0.01)) {
float h = 13.0F;
float i = ironGolemRenderState.walkAnimationPos + 6.0F;
float j = (Math.abs(i % 13.0F - 6.5F) - 3.25F) / 3.25F;
poseStack.mulPose(Axis.ZP.rotationDegrees(6.5F * j));
}
}
}