minecraft-src/net/minecraft/client/renderer/entity/WardenRenderer.java
2025-07-04 03:15:13 +03:00

97 lines
3.8 KiB
Java

package net.minecraft.client.renderer.entity;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.WardenModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer;
import net.minecraft.client.renderer.entity.state.WardenRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.monster.warden.Warden;
@Environment(EnvType.CLIENT)
public class WardenRenderer extends MobRenderer<Warden, WardenRenderState, WardenModel> {
private static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden.png");
private static final ResourceLocation BIOLUMINESCENT_LAYER_TEXTURE = ResourceLocation.withDefaultNamespace(
"textures/entity/warden/warden_bioluminescent_layer.png"
);
private static final ResourceLocation HEART_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_heart.png");
private static final ResourceLocation PULSATING_SPOTS_TEXTURE_1 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_1.png");
private static final ResourceLocation PULSATING_SPOTS_TEXTURE_2 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_2.png");
public WardenRenderer(EntityRendererProvider.Context context) {
super(context, new WardenModel(context.bakeLayer(ModelLayers.WARDEN)), 0.9F);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
BIOLUMINESCENT_LAYER_TEXTURE,
(wardenRenderState, f) -> 1.0F,
WardenModel::getBioluminescentLayerModelParts,
RenderType::entityTranslucentEmissive,
false
)
);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
PULSATING_SPOTS_TEXTURE_1,
(wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F) * 0.25F),
WardenModel::getPulsatingSpotsLayerModelParts,
RenderType::entityTranslucentEmissive,
false
)
);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
PULSATING_SPOTS_TEXTURE_2,
(wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F + (float) Math.PI) * 0.25F),
WardenModel::getPulsatingSpotsLayerModelParts,
RenderType::entityTranslucentEmissive,
false
)
);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
TEXTURE,
(wardenRenderState, f) -> wardenRenderState.tendrilAnimation,
WardenModel::getTendrilsLayerModelParts,
RenderType::entityTranslucentEmissive,
false
)
);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
HEART_TEXTURE,
(wardenRenderState, f) -> wardenRenderState.heartAnimation,
WardenModel::getHeartLayerModelParts,
RenderType::entityTranslucentEmissive,
false
)
);
}
public ResourceLocation getTextureLocation(WardenRenderState wardenRenderState) {
return TEXTURE;
}
public WardenRenderState createRenderState() {
return new WardenRenderState();
}
public void extractRenderState(Warden warden, WardenRenderState wardenRenderState, float f) {
super.extractRenderState(warden, wardenRenderState, f);
wardenRenderState.tendrilAnimation = warden.getTendrilAnimation(f);
wardenRenderState.heartAnimation = warden.getHeartAnimation(f);
wardenRenderState.roarAnimationState.copyFrom(warden.roarAnimationState);
wardenRenderState.sniffAnimationState.copyFrom(warden.sniffAnimationState);
wardenRenderState.emergeAnimationState.copyFrom(warden.emergeAnimationState);
wardenRenderState.diggingAnimationState.copyFrom(warden.diggingAnimationState);
wardenRenderState.attackAnimationState.copyFrom(warden.attackAnimationState);
wardenRenderState.sonicBoomAnimationState.copyFrom(warden.sonicBoomAnimationState);
}
}