36 lines
1.7 KiB
Java
36 lines
1.7 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.model.PlayerEarsModel;
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import net.minecraft.client.model.PlayerModel;
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import net.minecraft.client.model.geom.EntityModelSet;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.LivingEntityRenderer;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.PlayerRenderState;
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@Environment(EnvType.CLIENT)
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public class Deadmau5EarsLayer extends RenderLayer<PlayerRenderState, PlayerModel> {
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private final HumanoidModel<PlayerRenderState> model;
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public Deadmau5EarsLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet) {
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super(renderer);
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this.model = new PlayerEarsModel(modelSet.bakeLayer(ModelLayers.PLAYER_EARS));
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}
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public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, PlayerRenderState playerRenderState, float f, float g) {
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if ("deadmau5".equals(playerRenderState.name) && !playerRenderState.isInvisible) {
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VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entitySolid(playerRenderState.skin.texture()));
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int j = LivingEntityRenderer.getOverlayCoords(playerRenderState, 0.0F);
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this.getParentModel().copyPropertiesTo(this.model);
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this.model.setupAnim(playerRenderState);
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this.model.renderToBuffer(poseStack, vertexConsumer, i, j);
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}
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}
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}
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