34 lines
1.6 KiB
Java
34 lines
1.6 KiB
Java
package net.minecraft.client.renderer.entity.layers;
|
|
|
|
import com.mojang.blaze3d.vertex.PoseStack;
|
|
import com.mojang.blaze3d.vertex.VertexConsumer;
|
|
import net.fabricmc.api.EnvType;
|
|
import net.fabricmc.api.Environment;
|
|
import net.minecraft.client.model.PlayerModel;
|
|
import net.minecraft.client.model.SpinAttackEffectModel;
|
|
import net.minecraft.client.model.geom.EntityModelSet;
|
|
import net.minecraft.client.model.geom.ModelLayers;
|
|
import net.minecraft.client.renderer.MultiBufferSource;
|
|
import net.minecraft.client.renderer.entity.RenderLayerParent;
|
|
import net.minecraft.client.renderer.entity.state.PlayerRenderState;
|
|
import net.minecraft.client.renderer.texture.OverlayTexture;
|
|
import net.minecraft.resources.ResourceLocation;
|
|
|
|
@Environment(EnvType.CLIENT)
|
|
public class SpinAttackEffectLayer extends RenderLayer<PlayerRenderState, PlayerModel> {
|
|
public static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/trident_riptide.png");
|
|
private final SpinAttackEffectModel model;
|
|
|
|
public SpinAttackEffectLayer(RenderLayerParent<PlayerRenderState, PlayerModel> renderer, EntityModelSet modelSet) {
|
|
super(renderer);
|
|
this.model = new SpinAttackEffectModel(modelSet.bakeLayer(ModelLayers.PLAYER_SPIN_ATTACK));
|
|
}
|
|
|
|
public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, PlayerRenderState playerRenderState, float f, float g) {
|
|
if (playerRenderState.isAutoSpinAttack) {
|
|
VertexConsumer vertexConsumer = multiBufferSource.getBuffer(this.model.renderType(TEXTURE));
|
|
this.model.setupAnim(playerRenderState);
|
|
this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY);
|
|
}
|
|
}
|
|
}
|