44 lines
1.5 KiB
Java
44 lines
1.5 KiB
Java
package net.minecraft.client.renderer.texture;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.TextureFormat;
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import java.io.IOException;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.packs.resources.ResourceManager;
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@Environment(EnvType.CLIENT)
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public abstract class ReloadableTexture extends AbstractTexture {
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private final ResourceLocation resourceId;
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public ReloadableTexture(ResourceLocation resourceId) {
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this.resourceId = resourceId;
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}
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public ResourceLocation resourceId() {
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return this.resourceId;
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}
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public void apply(TextureContents textureContents) {
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boolean bl = textureContents.clamp();
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boolean bl2 = textureContents.blur();
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this.defaultBlur = bl2;
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try (NativeImage nativeImage = textureContents.image()) {
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this.doLoad(nativeImage, bl2, bl);
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}
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}
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private void doLoad(NativeImage image, boolean blur, boolean clamp) {
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GpuDevice gpuDevice = RenderSystem.getDevice();
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this.texture = gpuDevice.createTexture(this.resourceId::toString, TextureFormat.RGBA8, image.getWidth(), image.getHeight(), 1);
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this.setFilter(blur, false);
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this.setClamp(clamp);
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gpuDevice.createCommandEncoder().writeToTexture(this.texture, image);
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}
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public abstract TextureContents loadContents(ResourceManager resourceManager) throws IOException;
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}
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