165 lines
6.7 KiB
Java
165 lines
6.7 KiB
Java
package net.minecraft.server.commands;
|
|
|
|
import com.mojang.brigadier.CommandDispatcher;
|
|
import com.mojang.brigadier.exceptions.DynamicCommandExceptionType;
|
|
import java.util.ArrayList;
|
|
import java.util.Comparator;
|
|
import java.util.List;
|
|
import java.util.Objects;
|
|
import java.util.function.ToIntFunction;
|
|
import java.util.stream.Stream;
|
|
import net.minecraft.Util;
|
|
import net.minecraft.commands.CommandSourceStack;
|
|
import net.minecraft.commands.Commands;
|
|
import net.minecraft.commands.arguments.ResourceKeyArgument;
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.HolderLookup;
|
|
import net.minecraft.core.Holder.Reference;
|
|
import net.minecraft.core.component.DataComponents;
|
|
import net.minecraft.core.registries.Registries;
|
|
import net.minecraft.network.chat.Component;
|
|
import net.minecraft.resources.ResourceKey;
|
|
import net.minecraft.server.level.ServerLevel;
|
|
import net.minecraft.world.entity.EquipmentSlot;
|
|
import net.minecraft.world.entity.decoration.ArmorStand;
|
|
import net.minecraft.world.entity.player.Player;
|
|
import net.minecraft.world.item.Item;
|
|
import net.minecraft.world.item.ItemStack;
|
|
import net.minecraft.world.item.equipment.Equippable;
|
|
import net.minecraft.world.item.equipment.trim.ArmorTrim;
|
|
import net.minecraft.world.item.equipment.trim.TrimMaterial;
|
|
import net.minecraft.world.item.equipment.trim.TrimMaterials;
|
|
import net.minecraft.world.item.equipment.trim.TrimPattern;
|
|
import net.minecraft.world.item.equipment.trim.TrimPatterns;
|
|
|
|
public class SpawnArmorTrimsCommand {
|
|
private static final List<ResourceKey<TrimPattern>> VANILLA_TRIM_PATTERNS = List.of(
|
|
TrimPatterns.SENTRY,
|
|
TrimPatterns.DUNE,
|
|
TrimPatterns.COAST,
|
|
TrimPatterns.WILD,
|
|
TrimPatterns.WARD,
|
|
TrimPatterns.EYE,
|
|
TrimPatterns.VEX,
|
|
TrimPatterns.TIDE,
|
|
TrimPatterns.SNOUT,
|
|
TrimPatterns.RIB,
|
|
TrimPatterns.SPIRE,
|
|
TrimPatterns.WAYFINDER,
|
|
TrimPatterns.SHAPER,
|
|
TrimPatterns.SILENCE,
|
|
TrimPatterns.RAISER,
|
|
TrimPatterns.HOST,
|
|
TrimPatterns.FLOW,
|
|
TrimPatterns.BOLT
|
|
);
|
|
private static final List<ResourceKey<TrimMaterial>> VANILLA_TRIM_MATERIALS = List.of(
|
|
TrimMaterials.QUARTZ,
|
|
TrimMaterials.IRON,
|
|
TrimMaterials.NETHERITE,
|
|
TrimMaterials.REDSTONE,
|
|
TrimMaterials.COPPER,
|
|
TrimMaterials.GOLD,
|
|
TrimMaterials.EMERALD,
|
|
TrimMaterials.DIAMOND,
|
|
TrimMaterials.LAPIS,
|
|
TrimMaterials.AMETHYST,
|
|
TrimMaterials.RESIN
|
|
);
|
|
private static final ToIntFunction<ResourceKey<TrimPattern>> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS);
|
|
private static final ToIntFunction<ResourceKey<TrimMaterial>> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS);
|
|
private static final DynamicCommandExceptionType ERROR_INVALID_PATTERN = new DynamicCommandExceptionType(
|
|
object -> Component.translatableEscape("Invalid pattern", object)
|
|
);
|
|
|
|
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
|
|
dispatcher.register(
|
|
Commands.literal("spawn_armor_trims")
|
|
.requires(commandSourceStack -> commandSourceStack.hasPermission(2))
|
|
.then(
|
|
Commands.literal("*_lag_my_game")
|
|
.executes(commandContext -> spawnAllArmorTrims(commandContext.getSource(), commandContext.getSource().getPlayerOrException()))
|
|
)
|
|
.then(
|
|
Commands.argument("pattern", ResourceKeyArgument.key(Registries.TRIM_PATTERN))
|
|
.executes(
|
|
commandContext -> spawnArmorTrim(
|
|
commandContext.getSource(),
|
|
commandContext.getSource().getPlayerOrException(),
|
|
ResourceKeyArgument.getRegistryKey(commandContext, "pattern", Registries.TRIM_PATTERN, ERROR_INVALID_PATTERN)
|
|
)
|
|
)
|
|
)
|
|
);
|
|
}
|
|
|
|
private static int spawnAllArmorTrims(CommandSourceStack source, Player player) {
|
|
return spawnArmorTrims(source, player, source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).listElements());
|
|
}
|
|
|
|
private static int spawnArmorTrim(CommandSourceStack source, Player player, ResourceKey<TrimPattern> pattern) {
|
|
return spawnArmorTrims(
|
|
source, player, Stream.of((Reference)source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).get(pattern).orElseThrow())
|
|
);
|
|
}
|
|
|
|
private static int spawnArmorTrims(CommandSourceStack source, Player player, Stream<Reference<TrimPattern>> patterns) {
|
|
ServerLevel serverLevel = source.getLevel();
|
|
List<Reference<TrimPattern>> list = patterns.sorted(Comparator.comparing(referencex -> TRIM_PATTERN_ORDER.applyAsInt(referencex.key()))).toList();
|
|
List<Reference<TrimMaterial>> list2 = serverLevel.registryAccess()
|
|
.lookupOrThrow(Registries.TRIM_MATERIAL)
|
|
.listElements()
|
|
.sorted(Comparator.comparing(referencex -> TRIM_MATERIAL_ORDER.applyAsInt(referencex.key())))
|
|
.toList();
|
|
List<Reference<Item>> list3 = findEquippableItemsWithAssets(serverLevel.registryAccess().lookupOrThrow(Registries.ITEM));
|
|
BlockPos blockPos = player.blockPosition().relative(player.getDirection(), 5);
|
|
double d = 3.0;
|
|
|
|
for (int i = 0; i < list2.size(); i++) {
|
|
Reference<TrimMaterial> reference = (Reference<TrimMaterial>)list2.get(i);
|
|
|
|
for (int j = 0; j < list.size(); j++) {
|
|
Reference<TrimPattern> reference2 = (Reference<TrimPattern>)list.get(j);
|
|
ArmorTrim armorTrim = new ArmorTrim(reference, reference2);
|
|
|
|
for (int k = 0; k < list3.size(); k++) {
|
|
Reference<Item> reference3 = (Reference<Item>)list3.get(k);
|
|
double e = blockPos.getX() + 0.5 - k * 3.0;
|
|
double f = blockPos.getY() + 0.5 + i * 3.0;
|
|
double g = blockPos.getZ() + 0.5 + j * 10;
|
|
ArmorStand armorStand = new ArmorStand(serverLevel, e, f, g);
|
|
armorStand.setYRot(180.0F);
|
|
armorStand.setNoGravity(true);
|
|
ItemStack itemStack = new ItemStack(reference3);
|
|
Equippable equippable = (Equippable)Objects.requireNonNull(itemStack.get(DataComponents.EQUIPPABLE));
|
|
itemStack.set(DataComponents.TRIM, armorTrim);
|
|
armorStand.setItemSlot(equippable.slot(), itemStack);
|
|
if (k == 0) {
|
|
armorStand.setCustomName(
|
|
armorTrim.pattern().value().copyWithStyle(armorTrim.material()).copy().append(" & ").append(armorTrim.material().value().description())
|
|
);
|
|
armorStand.setCustomNameVisible(true);
|
|
} else {
|
|
armorStand.setInvisible(true);
|
|
}
|
|
|
|
serverLevel.addFreshEntity(armorStand);
|
|
}
|
|
}
|
|
}
|
|
|
|
source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true);
|
|
return 1;
|
|
}
|
|
|
|
private static List<Reference<Item>> findEquippableItemsWithAssets(HolderLookup<Item> itemRegistry) {
|
|
List<Reference<Item>> list = new ArrayList();
|
|
itemRegistry.listElements().forEach(reference -> {
|
|
Equippable equippable = ((Item)reference.value()).components().get(DataComponents.EQUIPPABLE);
|
|
if (equippable != null && equippable.slot().getType() == EquipmentSlot.Type.HUMANOID_ARMOR && equippable.assetId().isPresent()) {
|
|
list.add(reference);
|
|
}
|
|
});
|
|
return list;
|
|
}
|
|
}
|