minecraft-src/net/minecraft/world/entity/ai/behavior/CrossbowAttack.java
2025-07-04 01:41:11 +03:00

95 lines
3.8 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableMap;
import net.minecraft.core.component.DataComponents;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.monster.CrossbowAttackMob;
import net.minecraft.world.entity.projectile.ProjectileUtil;
import net.minecraft.world.item.CrossbowItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.component.ChargedProjectiles;
public class CrossbowAttack<E extends Mob & CrossbowAttackMob, T extends LivingEntity> extends Behavior<E> {
private static final int TIMEOUT = 1200;
private int attackDelay;
private CrossbowAttack.CrossbowState crossbowState = CrossbowAttack.CrossbowState.UNCHARGED;
public CrossbowAttack() {
super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.ATTACK_TARGET, MemoryStatus.VALUE_PRESENT), 1200);
}
protected boolean checkExtraStartConditions(ServerLevel level, E owner) {
LivingEntity livingEntity = getAttackTarget(owner);
return owner.isHolding(Items.CROSSBOW) && BehaviorUtils.canSee(owner, livingEntity) && BehaviorUtils.isWithinAttackRange(owner, livingEntity, 0);
}
protected boolean canStillUse(ServerLevel level, E entity, long gameTime) {
return entity.getBrain().hasMemoryValue(MemoryModuleType.ATTACK_TARGET) && this.checkExtraStartConditions(level, entity);
}
protected void tick(ServerLevel level, E owner, long gameTime) {
LivingEntity livingEntity = getAttackTarget(owner);
this.lookAtTarget(owner, livingEntity);
this.crossbowAttack(owner, livingEntity);
}
protected void stop(ServerLevel level, E entity, long gameTime) {
if (entity.isUsingItem()) {
entity.stopUsingItem();
}
if (entity.isHolding(Items.CROSSBOW)) {
entity.setChargingCrossbow(false);
entity.getUseItem().set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
}
}
private void crossbowAttack(E shooter, LivingEntity target) {
if (this.crossbowState == CrossbowAttack.CrossbowState.UNCHARGED) {
shooter.startUsingItem(ProjectileUtil.getWeaponHoldingHand(shooter, Items.CROSSBOW));
this.crossbowState = CrossbowAttack.CrossbowState.CHARGING;
shooter.setChargingCrossbow(true);
} else if (this.crossbowState == CrossbowAttack.CrossbowState.CHARGING) {
if (!shooter.isUsingItem()) {
this.crossbowState = CrossbowAttack.CrossbowState.UNCHARGED;
}
int i = shooter.getTicksUsingItem();
ItemStack itemStack = shooter.getUseItem();
if (i >= CrossbowItem.getChargeDuration(itemStack, shooter)) {
shooter.releaseUsingItem();
this.crossbowState = CrossbowAttack.CrossbowState.CHARGED;
this.attackDelay = 20 + shooter.getRandom().nextInt(20);
shooter.setChargingCrossbow(false);
}
} else if (this.crossbowState == CrossbowAttack.CrossbowState.CHARGED) {
this.attackDelay--;
if (this.attackDelay == 0) {
this.crossbowState = CrossbowAttack.CrossbowState.READY_TO_ATTACK;
}
} else if (this.crossbowState == CrossbowAttack.CrossbowState.READY_TO_ATTACK) {
shooter.performRangedAttack(target, 1.0F);
this.crossbowState = CrossbowAttack.CrossbowState.UNCHARGED;
}
}
private void lookAtTarget(Mob shooter, LivingEntity target) {
shooter.getBrain().setMemory(MemoryModuleType.LOOK_TARGET, new EntityTracker(target, true));
}
private static LivingEntity getAttackTarget(LivingEntity shooter) {
return (LivingEntity)shooter.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).get();
}
static enum CrossbowState {
UNCHARGED,
CHARGING,
CHARGED,
READY_TO_ATTACK;
}
}