minecraft-src/net/minecraft/world/entity/ai/behavior/GiveGiftToHero.java
2025-07-04 03:45:38 +03:00

139 lines
5.5 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableMap;
import java.util.Map;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.entity.npc.VillagerProfession;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
import net.minecraft.world.level.storage.loot.LootTable;
public class GiveGiftToHero extends Behavior<Villager> {
private static final int THROW_GIFT_AT_DISTANCE = 5;
private static final int MIN_TIME_BETWEEN_GIFTS = 600;
private static final int MAX_TIME_BETWEEN_GIFTS = 6600;
private static final int TIME_TO_DELAY_FOR_HEAD_TO_FINISH_TURNING = 20;
private static final Map<ResourceKey<VillagerProfession>, ResourceKey<LootTable>> GIFTS = ImmutableMap.<ResourceKey<VillagerProfession>, ResourceKey<LootTable>>builder()
.put(VillagerProfession.ARMORER, BuiltInLootTables.ARMORER_GIFT)
.put(VillagerProfession.BUTCHER, BuiltInLootTables.BUTCHER_GIFT)
.put(VillagerProfession.CARTOGRAPHER, BuiltInLootTables.CARTOGRAPHER_GIFT)
.put(VillagerProfession.CLERIC, BuiltInLootTables.CLERIC_GIFT)
.put(VillagerProfession.FARMER, BuiltInLootTables.FARMER_GIFT)
.put(VillagerProfession.FISHERMAN, BuiltInLootTables.FISHERMAN_GIFT)
.put(VillagerProfession.FLETCHER, BuiltInLootTables.FLETCHER_GIFT)
.put(VillagerProfession.LEATHERWORKER, BuiltInLootTables.LEATHERWORKER_GIFT)
.put(VillagerProfession.LIBRARIAN, BuiltInLootTables.LIBRARIAN_GIFT)
.put(VillagerProfession.MASON, BuiltInLootTables.MASON_GIFT)
.put(VillagerProfession.SHEPHERD, BuiltInLootTables.SHEPHERD_GIFT)
.put(VillagerProfession.TOOLSMITH, BuiltInLootTables.TOOLSMITH_GIFT)
.put(VillagerProfession.WEAPONSMITH, BuiltInLootTables.WEAPONSMITH_GIFT)
.build();
private static final float SPEED_MODIFIER = 0.5F;
private int timeUntilNextGift = 600;
private boolean giftGivenDuringThisRun;
private long timeSinceStart;
public GiveGiftToHero(int duration) {
super(
ImmutableMap.of(
MemoryModuleType.WALK_TARGET,
MemoryStatus.REGISTERED,
MemoryModuleType.LOOK_TARGET,
MemoryStatus.REGISTERED,
MemoryModuleType.INTERACTION_TARGET,
MemoryStatus.REGISTERED,
MemoryModuleType.NEAREST_VISIBLE_PLAYER,
MemoryStatus.VALUE_PRESENT
),
duration
);
}
protected boolean checkExtraStartConditions(ServerLevel level, Villager owner) {
if (!this.isHeroVisible(owner)) {
return false;
} else if (this.timeUntilNextGift > 0) {
this.timeUntilNextGift--;
return false;
} else {
return true;
}
}
protected void start(ServerLevel level, Villager entity, long gameTime) {
this.giftGivenDuringThisRun = false;
this.timeSinceStart = gameTime;
Player player = (Player)this.getNearestTargetableHero(entity).get();
entity.getBrain().setMemory(MemoryModuleType.INTERACTION_TARGET, player);
BehaviorUtils.lookAtEntity(entity, player);
}
protected boolean canStillUse(ServerLevel level, Villager entity, long gameTime) {
return this.isHeroVisible(entity) && !this.giftGivenDuringThisRun;
}
protected void tick(ServerLevel level, Villager owner, long gameTime) {
Player player = (Player)this.getNearestTargetableHero(owner).get();
BehaviorUtils.lookAtEntity(owner, player);
if (this.isWithinThrowingDistance(owner, player)) {
if (gameTime - this.timeSinceStart > 20L) {
this.throwGift(level, owner, player);
this.giftGivenDuringThisRun = true;
}
} else {
BehaviorUtils.setWalkAndLookTargetMemories(owner, player, 0.5F, 5);
}
}
protected void stop(ServerLevel level, Villager entity, long gameTime) {
this.timeUntilNextGift = calculateTimeUntilNextGift(level);
entity.getBrain().eraseMemory(MemoryModuleType.INTERACTION_TARGET);
entity.getBrain().eraseMemory(MemoryModuleType.WALK_TARGET);
entity.getBrain().eraseMemory(MemoryModuleType.LOOK_TARGET);
}
private void throwGift(ServerLevel level, Villager villager, LivingEntity target) {
villager.dropFromGiftLootTable(
level, getLootTableToThrow(villager), (serverLevel, itemStack) -> BehaviorUtils.throwItem(villager, itemStack, target.position())
);
}
private static ResourceKey<LootTable> getLootTableToThrow(Villager villager) {
if (villager.isBaby()) {
return BuiltInLootTables.BABY_VILLAGER_GIFT;
} else {
Optional<ResourceKey<VillagerProfession>> optional = villager.getVillagerData().profession().unwrapKey();
return optional.isEmpty() ? BuiltInLootTables.UNEMPLOYED_GIFT : (ResourceKey)GIFTS.getOrDefault(optional.get(), BuiltInLootTables.UNEMPLOYED_GIFT);
}
}
private boolean isHeroVisible(Villager villager) {
return this.getNearestTargetableHero(villager).isPresent();
}
private Optional<Player> getNearestTargetableHero(Villager villager) {
return villager.getBrain().getMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER).filter(this::isHero);
}
private boolean isHero(Player player) {
return player.hasEffect(MobEffects.HERO_OF_THE_VILLAGE);
}
private boolean isWithinThrowingDistance(Villager villager, Player hero) {
BlockPos blockPos = hero.blockPosition();
BlockPos blockPos2 = villager.blockPosition();
return blockPos2.closerThan(blockPos, 5.0);
}
private static int calculateTimeUntilNextGift(ServerLevel level) {
return 600 + level.random.nextInt(6001);
}
}