minecraft-src/net/minecraft/world/entity/ai/behavior/JumpOnBed.java
2025-07-04 01:41:11 +03:00

114 lines
3.7 KiB
Java

package net.minecraft.world.entity.ai.behavior;
import com.google.common.collect.ImmutableMap;
import java.util.Optional;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.entity.ai.memory.WalkTarget;
import org.jetbrains.annotations.Nullable;
public class JumpOnBed extends Behavior<Mob> {
private static final int MAX_TIME_TO_REACH_BED = 100;
private static final int MIN_JUMPS = 3;
private static final int MAX_JUMPS = 6;
private static final int COOLDOWN_BETWEEN_JUMPS = 5;
private final float speedModifier;
@Nullable
private BlockPos targetBed;
private int remainingTimeToReachBed;
private int remainingJumps;
private int remainingCooldownUntilNextJump;
public JumpOnBed(float speedModifier) {
super(ImmutableMap.of(MemoryModuleType.NEAREST_BED, MemoryStatus.VALUE_PRESENT, MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT));
this.speedModifier = speedModifier;
}
protected boolean checkExtraStartConditions(ServerLevel level, Mob owner) {
return owner.isBaby() && this.nearBed(level, owner);
}
protected void start(ServerLevel level, Mob entity, long gameTime) {
super.start(level, entity, gameTime);
this.getNearestBed(entity).ifPresent(blockPos -> {
this.targetBed = blockPos;
this.remainingTimeToReachBed = 100;
this.remainingJumps = 3 + level.random.nextInt(4);
this.remainingCooldownUntilNextJump = 0;
this.startWalkingTowardsBed(entity, blockPos);
});
}
protected void stop(ServerLevel level, Mob entity, long gameTime) {
super.stop(level, entity, gameTime);
this.targetBed = null;
this.remainingTimeToReachBed = 0;
this.remainingJumps = 0;
this.remainingCooldownUntilNextJump = 0;
}
protected boolean canStillUse(ServerLevel level, Mob entity, long gameTime) {
return entity.isBaby()
&& this.targetBed != null
&& this.isBed(level, this.targetBed)
&& !this.tiredOfWalking(level, entity)
&& !this.tiredOfJumping(level, entity);
}
@Override
protected boolean timedOut(long gameTime) {
return false;
}
protected void tick(ServerLevel level, Mob owner, long gameTime) {
if (!this.onOrOverBed(level, owner)) {
this.remainingTimeToReachBed--;
} else if (this.remainingCooldownUntilNextJump > 0) {
this.remainingCooldownUntilNextJump--;
} else {
if (this.onBedSurface(level, owner)) {
owner.getJumpControl().jump();
this.remainingJumps--;
this.remainingCooldownUntilNextJump = 5;
}
}
}
private void startWalkingTowardsBed(Mob mob, BlockPos pos) {
mob.getBrain().setMemory(MemoryModuleType.WALK_TARGET, new WalkTarget(pos, this.speedModifier, 0));
}
private boolean nearBed(ServerLevel level, Mob mob) {
return this.onOrOverBed(level, mob) || this.getNearestBed(mob).isPresent();
}
private boolean onOrOverBed(ServerLevel level, Mob mob) {
BlockPos blockPos = mob.blockPosition();
BlockPos blockPos2 = blockPos.below();
return this.isBed(level, blockPos) || this.isBed(level, blockPos2);
}
private boolean onBedSurface(ServerLevel level, Mob mob) {
return this.isBed(level, mob.blockPosition());
}
private boolean isBed(ServerLevel level, BlockPos pos) {
return level.getBlockState(pos).is(BlockTags.BEDS);
}
private Optional<BlockPos> getNearestBed(Mob mob) {
return mob.getBrain().getMemory(MemoryModuleType.NEAREST_BED);
}
private boolean tiredOfWalking(ServerLevel level, Mob mob) {
return !this.onOrOverBed(level, mob) && this.remainingTimeToReachBed <= 0;
}
private boolean tiredOfJumping(ServerLevel level, Mob mob) {
return this.onOrOverBed(level, mob) && this.remainingJumps <= 0;
}
}