39 lines
1 KiB
Java
39 lines
1 KiB
Java
package net.minecraft.world.entity.ai.behavior;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.ai.behavior.declarative.Trigger;
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public abstract class OneShot<E extends LivingEntity> implements BehaviorControl<E>, Trigger<E> {
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private Behavior.Status status = Behavior.Status.STOPPED;
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@Override
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public final Behavior.Status getStatus() {
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return this.status;
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}
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@Override
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public final boolean tryStart(ServerLevel level, E entity, long gameTime) {
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if (this.trigger(level, entity, gameTime)) {
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this.status = Behavior.Status.RUNNING;
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return true;
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} else {
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return false;
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}
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}
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@Override
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public final void tickOrStop(ServerLevel level, E entity, long gameTime) {
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this.doStop(level, entity, gameTime);
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}
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@Override
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public final void doStop(ServerLevel level, E entity, long gameTime) {
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this.status = Behavior.Status.STOPPED;
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}
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@Override
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public String debugString() {
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return this.getClass().getSimpleName();
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}
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}
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