806 lines
26 KiB
Java
806 lines
26 KiB
Java
package net.minecraft.world.entity.raid;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Collection;
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import java.util.Comparator;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import java.util.function.Predicate;
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import java.util.stream.Stream;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.HolderGetter;
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import net.minecraft.core.SectionPos;
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import net.minecraft.core.UUIDUtil;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.game.ClientboundSoundPacket;
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import net.minecraft.server.level.ServerBossEvent;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.StringRepresentable;
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import net.minecraft.world.BossEvent;
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import net.minecraft.world.Difficulty;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntitySpawnReason;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.SpawnPlacementType;
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import net.minecraft.world.entity.SpawnPlacements;
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import net.minecraft.world.item.DyeColor;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.item.component.TooltipDisplay;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.entity.BannerPattern;
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import net.minecraft.world.level.block.entity.BannerPatternLayers;
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import net.minecraft.world.level.block.entity.BannerPatterns;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.Nullable;
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public class Raid {
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public static final SpawnPlacementType RAVAGER_SPAWN_PLACEMENT_TYPE = SpawnPlacements.getPlacementType(EntityType.RAVAGER);
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public static final MapCodec<Raid> MAP_CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(
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Codec.BOOL.fieldOf("started").forGetter(raid -> raid.started),
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Codec.BOOL.fieldOf("active").forGetter(raid -> raid.active),
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Codec.LONG.fieldOf("ticks_active").forGetter(raid -> raid.ticksActive),
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Codec.INT.fieldOf("raid_omen_level").forGetter(raid -> raid.raidOmenLevel),
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Codec.INT.fieldOf("groups_spawned").forGetter(raid -> raid.groupsSpawned),
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Codec.INT.fieldOf("cooldown_ticks").forGetter(raid -> raid.raidCooldownTicks),
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Codec.INT.fieldOf("post_raid_ticks").forGetter(raid -> raid.postRaidTicks),
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Codec.FLOAT.fieldOf("total_health").forGetter(raid -> raid.totalHealth),
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Codec.INT.fieldOf("group_count").forGetter(raid -> raid.numGroups),
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Raid.RaidStatus.CODEC.fieldOf("status").forGetter(raid -> raid.status),
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BlockPos.CODEC.fieldOf("center").forGetter(raid -> raid.center),
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UUIDUtil.CODEC_SET.fieldOf("heroes_of_the_village").forGetter(raid -> raid.heroesOfTheVillage)
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)
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.apply(instance, Raid::new)
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);
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private static final int ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD = 7;
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private static final int SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER = 2;
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private static final int VILLAGE_SEARCH_RADIUS = 32;
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private static final int RAID_TIMEOUT_TICKS = 48000;
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private static final int NUM_SPAWN_ATTEMPTS = 5;
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private static final Component OMINOUS_BANNER_PATTERN_NAME = Component.translatable("block.minecraft.ominous_banner");
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private static final String RAIDERS_REMAINING = "event.minecraft.raid.raiders_remaining";
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public static final int VILLAGE_RADIUS_BUFFER = 16;
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private static final int POST_RAID_TICK_LIMIT = 40;
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private static final int DEFAULT_PRE_RAID_TICKS = 300;
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public static final int MAX_NO_ACTION_TIME = 2400;
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public static final int MAX_CELEBRATION_TICKS = 600;
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private static final int OUTSIDE_RAID_BOUNDS_TIMEOUT = 30;
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public static final int TICKS_PER_DAY = 24000;
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public static final int DEFAULT_MAX_RAID_OMEN_LEVEL = 5;
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private static final int LOW_MOB_THRESHOLD = 2;
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private static final Component RAID_NAME_COMPONENT = Component.translatable("event.minecraft.raid");
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private static final Component RAID_BAR_VICTORY_COMPONENT = Component.translatable("event.minecraft.raid.victory.full");
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private static final Component RAID_BAR_DEFEAT_COMPONENT = Component.translatable("event.minecraft.raid.defeat.full");
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private static final int HERO_OF_THE_VILLAGE_DURATION = 48000;
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private static final int VALID_RAID_RADIUS = 96;
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public static final int VALID_RAID_RADIUS_SQR = 9216;
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public static final int RAID_REMOVAL_THRESHOLD_SQR = 12544;
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private final Map<Integer, Raider> groupToLeaderMap = Maps.<Integer, Raider>newHashMap();
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private final Map<Integer, Set<Raider>> groupRaiderMap = Maps.<Integer, Set<Raider>>newHashMap();
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private final Set<UUID> heroesOfTheVillage = Sets.<UUID>newHashSet();
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private long ticksActive;
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private BlockPos center;
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private boolean started;
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private float totalHealth;
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private int raidOmenLevel;
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private boolean active;
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private int groupsSpawned;
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private final ServerBossEvent raidEvent = new ServerBossEvent(RAID_NAME_COMPONENT, BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.NOTCHED_10);
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private int postRaidTicks;
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private int raidCooldownTicks;
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private final RandomSource random = RandomSource.create();
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private final int numGroups;
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private Raid.RaidStatus status;
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private int celebrationTicks;
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private Optional<BlockPos> waveSpawnPos = Optional.empty();
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public Raid(BlockPos center, Difficulty difficulty) {
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this.active = true;
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this.raidCooldownTicks = 300;
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this.raidEvent.setProgress(0.0F);
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this.center = center;
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this.numGroups = this.getNumGroups(difficulty);
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this.status = Raid.RaidStatus.ONGOING;
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}
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private Raid(
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boolean started,
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boolean active,
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long ticksActive,
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int raidOmenLevel,
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int groupsSpawned,
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int raidCooldownTicks,
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int postRaidTicks,
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float totalHealth,
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int numGroups,
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Raid.RaidStatus status,
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BlockPos center,
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Set<UUID> heroesOfTheVillage
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) {
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this.started = started;
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this.active = active;
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this.ticksActive = ticksActive;
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this.raidOmenLevel = raidOmenLevel;
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this.groupsSpawned = groupsSpawned;
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this.raidCooldownTicks = raidCooldownTicks;
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this.postRaidTicks = postRaidTicks;
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this.totalHealth = totalHealth;
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this.center = center;
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this.numGroups = numGroups;
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this.status = status;
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this.heroesOfTheVillage.addAll(heroesOfTheVillage);
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}
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public boolean isOver() {
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return this.isVictory() || this.isLoss();
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}
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public boolean isBetweenWaves() {
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return this.hasFirstWaveSpawned() && this.getTotalRaidersAlive() == 0 && this.raidCooldownTicks > 0;
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}
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public boolean hasFirstWaveSpawned() {
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return this.groupsSpawned > 0;
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}
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public boolean isStopped() {
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return this.status == Raid.RaidStatus.STOPPED;
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}
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public boolean isVictory() {
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return this.status == Raid.RaidStatus.VICTORY;
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}
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public boolean isLoss() {
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return this.status == Raid.RaidStatus.LOSS;
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}
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public float getTotalHealth() {
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return this.totalHealth;
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}
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public Set<Raider> getAllRaiders() {
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Set<Raider> set = Sets.<Raider>newHashSet();
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for (Set<Raider> set2 : this.groupRaiderMap.values()) {
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set.addAll(set2);
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}
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return set;
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}
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public boolean isStarted() {
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return this.started;
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}
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public int getGroupsSpawned() {
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return this.groupsSpawned;
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}
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private Predicate<ServerPlayer> validPlayer() {
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return serverPlayer -> {
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BlockPos blockPos = serverPlayer.blockPosition();
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return serverPlayer.isAlive() && serverPlayer.serverLevel().getRaidAt(blockPos) == this;
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};
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}
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private void updatePlayers(ServerLevel level) {
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Set<ServerPlayer> set = Sets.<ServerPlayer>newHashSet(this.raidEvent.getPlayers());
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List<ServerPlayer> list = level.getPlayers(this.validPlayer());
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for (ServerPlayer serverPlayer : list) {
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if (!set.contains(serverPlayer)) {
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this.raidEvent.addPlayer(serverPlayer);
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}
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}
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for (ServerPlayer serverPlayerx : set) {
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if (!list.contains(serverPlayerx)) {
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this.raidEvent.removePlayer(serverPlayerx);
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}
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}
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}
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public int getMaxRaidOmenLevel() {
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return 5;
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}
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public int getRaidOmenLevel() {
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return this.raidOmenLevel;
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}
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public void setRaidOmenLevel(int raidOmenLevel) {
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this.raidOmenLevel = raidOmenLevel;
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}
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public boolean absorbRaidOmen(ServerPlayer player) {
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MobEffectInstance mobEffectInstance = player.getEffect(MobEffects.RAID_OMEN);
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if (mobEffectInstance == null) {
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return false;
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} else {
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this.raidOmenLevel = this.raidOmenLevel + mobEffectInstance.getAmplifier() + 1;
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this.raidOmenLevel = Mth.clamp(this.raidOmenLevel, 0, this.getMaxRaidOmenLevel());
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if (!this.hasFirstWaveSpawned()) {
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player.awardStat(Stats.RAID_TRIGGER);
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CriteriaTriggers.RAID_OMEN.trigger(player);
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}
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return true;
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}
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}
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public void stop() {
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this.active = false;
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this.raidEvent.removeAllPlayers();
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this.status = Raid.RaidStatus.STOPPED;
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}
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public void tick(ServerLevel level) {
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if (!this.isStopped()) {
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if (this.status == Raid.RaidStatus.ONGOING) {
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boolean bl = this.active;
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this.active = level.hasChunkAt(this.center);
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if (level.getDifficulty() == Difficulty.PEACEFUL) {
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this.stop();
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return;
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}
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if (bl != this.active) {
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this.raidEvent.setVisible(this.active);
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}
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if (!this.active) {
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return;
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}
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if (!level.isVillage(this.center)) {
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this.moveRaidCenterToNearbyVillageSection(level);
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}
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if (!level.isVillage(this.center)) {
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if (this.groupsSpawned > 0) {
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this.status = Raid.RaidStatus.LOSS;
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} else {
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this.stop();
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}
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}
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this.ticksActive++;
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if (this.ticksActive >= 48000L) {
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this.stop();
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return;
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}
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int i = this.getTotalRaidersAlive();
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if (i == 0 && this.hasMoreWaves()) {
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if (this.raidCooldownTicks <= 0) {
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if (this.raidCooldownTicks == 0 && this.groupsSpawned > 0) {
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this.raidCooldownTicks = 300;
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this.raidEvent.setName(RAID_NAME_COMPONENT);
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return;
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}
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} else {
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boolean bl2 = this.waveSpawnPos.isPresent();
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boolean bl3 = !bl2 && this.raidCooldownTicks % 5 == 0;
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if (bl2 && !level.isPositionEntityTicking((BlockPos)this.waveSpawnPos.get())) {
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bl3 = true;
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}
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if (bl3) {
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this.waveSpawnPos = this.getValidSpawnPos(level);
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}
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if (this.raidCooldownTicks == 300 || this.raidCooldownTicks % 20 == 0) {
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this.updatePlayers(level);
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}
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this.raidCooldownTicks--;
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this.raidEvent.setProgress(Mth.clamp((300 - this.raidCooldownTicks) / 300.0F, 0.0F, 1.0F));
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}
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}
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if (this.ticksActive % 20L == 0L) {
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this.updatePlayers(level);
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this.updateRaiders(level);
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if (i > 0) {
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if (i <= 2) {
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this.raidEvent.setName(RAID_NAME_COMPONENT.copy().append(" - ").append(Component.translatable("event.minecraft.raid.raiders_remaining", i)));
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} else {
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this.raidEvent.setName(RAID_NAME_COMPONENT);
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}
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} else {
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this.raidEvent.setName(RAID_NAME_COMPONENT);
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}
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}
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boolean bl2x = false;
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int j = 0;
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while (this.shouldSpawnGroup()) {
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BlockPos blockPos = (BlockPos)this.waveSpawnPos.orElseGet(() -> this.findRandomSpawnPos(level, 20));
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if (blockPos != null) {
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this.started = true;
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this.spawnGroup(level, blockPos);
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if (!bl2x) {
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this.playSound(level, blockPos);
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bl2x = true;
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}
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} else {
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j++;
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}
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if (j > 5) {
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this.stop();
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break;
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}
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}
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if (this.isStarted() && !this.hasMoreWaves() && i == 0) {
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if (this.postRaidTicks < 40) {
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this.postRaidTicks++;
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} else {
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this.status = Raid.RaidStatus.VICTORY;
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for (UUID uUID : this.heroesOfTheVillage) {
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Entity entity = level.getEntity(uUID);
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if (entity instanceof LivingEntity livingEntity && !entity.isSpectator()) {
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livingEntity.addEffect(new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE, 48000, this.raidOmenLevel - 1, false, false, true));
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if (livingEntity instanceof ServerPlayer serverPlayer) {
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serverPlayer.awardStat(Stats.RAID_WIN);
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CriteriaTriggers.RAID_WIN.trigger(serverPlayer);
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}
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}
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}
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}
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}
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this.setDirty(level);
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} else if (this.isOver()) {
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this.celebrationTicks++;
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if (this.celebrationTicks >= 600) {
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this.stop();
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return;
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}
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if (this.celebrationTicks % 20 == 0) {
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this.updatePlayers(level);
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this.raidEvent.setVisible(true);
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if (this.isVictory()) {
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this.raidEvent.setProgress(0.0F);
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this.raidEvent.setName(RAID_BAR_VICTORY_COMPONENT);
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} else {
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this.raidEvent.setName(RAID_BAR_DEFEAT_COMPONENT);
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}
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}
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}
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}
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}
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private void moveRaidCenterToNearbyVillageSection(ServerLevel level) {
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Stream<SectionPos> stream = SectionPos.cube(SectionPos.of(this.center), 2);
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stream.filter(level::isVillage).map(SectionPos::center).min(Comparator.comparingDouble(blockPos -> blockPos.distSqr(this.center))).ifPresent(this::setCenter);
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}
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private Optional<BlockPos> getValidSpawnPos(ServerLevel level) {
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BlockPos blockPos = this.findRandomSpawnPos(level, 8);
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return blockPos != null ? Optional.of(blockPos) : Optional.empty();
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}
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private boolean hasMoreWaves() {
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return this.hasBonusWave() ? !this.hasSpawnedBonusWave() : !this.isFinalWave();
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}
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private boolean isFinalWave() {
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return this.getGroupsSpawned() == this.numGroups;
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}
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private boolean hasBonusWave() {
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return this.raidOmenLevel > 1;
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}
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private boolean hasSpawnedBonusWave() {
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return this.getGroupsSpawned() > this.numGroups;
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}
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private boolean shouldSpawnBonusGroup() {
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return this.isFinalWave() && this.getTotalRaidersAlive() == 0 && this.hasBonusWave();
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}
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private void updateRaiders(ServerLevel level) {
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Iterator<Set<Raider>> iterator = this.groupRaiderMap.values().iterator();
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Set<Raider> set = Sets.<Raider>newHashSet();
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while (iterator.hasNext()) {
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Set<Raider> set2 = (Set<Raider>)iterator.next();
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for (Raider raider : set2) {
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BlockPos blockPos = raider.blockPosition();
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if (raider.isRemoved() || raider.level().dimension() != level.dimension() || this.center.distSqr(blockPos) >= 12544.0) {
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set.add(raider);
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} else if (raider.tickCount > 600) {
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if (level.getEntity(raider.getUUID()) == null) {
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set.add(raider);
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}
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if (!level.isVillage(blockPos) && raider.getNoActionTime() > 2400) {
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raider.setTicksOutsideRaid(raider.getTicksOutsideRaid() + 1);
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}
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if (raider.getTicksOutsideRaid() >= 30) {
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set.add(raider);
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}
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}
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}
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}
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for (Raider raider2 : set) {
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this.removeFromRaid(level, raider2, true);
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if (raider2.isPatrolLeader()) {
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this.removeLeader(raider2.getWave());
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}
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}
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}
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|
|
|
private void playSound(ServerLevel level, BlockPos pos) {
|
|
float f = 13.0F;
|
|
int i = 64;
|
|
Collection<ServerPlayer> collection = this.raidEvent.getPlayers();
|
|
long l = this.random.nextLong();
|
|
|
|
for (ServerPlayer serverPlayer : level.players()) {
|
|
Vec3 vec3 = serverPlayer.position();
|
|
Vec3 vec32 = Vec3.atCenterOf(pos);
|
|
double d = Math.sqrt((vec32.x - vec3.x) * (vec32.x - vec3.x) + (vec32.z - vec3.z) * (vec32.z - vec3.z));
|
|
double e = vec3.x + 13.0 / d * (vec32.x - vec3.x);
|
|
double g = vec3.z + 13.0 / d * (vec32.z - vec3.z);
|
|
if (d <= 64.0 || collection.contains(serverPlayer)) {
|
|
serverPlayer.connection.send(new ClientboundSoundPacket(SoundEvents.RAID_HORN, SoundSource.NEUTRAL, e, serverPlayer.getY(), g, 64.0F, 1.0F, l));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void spawnGroup(ServerLevel level, BlockPos pos) {
|
|
boolean bl = false;
|
|
int i = this.groupsSpawned + 1;
|
|
this.totalHealth = 0.0F;
|
|
DifficultyInstance difficultyInstance = level.getCurrentDifficultyAt(pos);
|
|
boolean bl2 = this.shouldSpawnBonusGroup();
|
|
|
|
for (Raid.RaiderType raiderType : Raid.RaiderType.VALUES) {
|
|
int j = this.getDefaultNumSpawns(raiderType, i, bl2) + this.getPotentialBonusSpawns(raiderType, this.random, i, difficultyInstance, bl2);
|
|
int k = 0;
|
|
|
|
for (int l = 0; l < j; l++) {
|
|
Raider raider = raiderType.entityType.create(level, EntitySpawnReason.EVENT);
|
|
if (raider == null) {
|
|
break;
|
|
}
|
|
|
|
if (!bl && raider.canBeLeader()) {
|
|
raider.setPatrolLeader(true);
|
|
this.setLeader(i, raider);
|
|
bl = true;
|
|
}
|
|
|
|
this.joinRaid(level, i, raider, pos, false);
|
|
if (raiderType.entityType == EntityType.RAVAGER) {
|
|
Raider raider2 = null;
|
|
if (i == this.getNumGroups(Difficulty.NORMAL)) {
|
|
raider2 = EntityType.PILLAGER.create(level, EntitySpawnReason.EVENT);
|
|
} else if (i >= this.getNumGroups(Difficulty.HARD)) {
|
|
if (k == 0) {
|
|
raider2 = EntityType.EVOKER.create(level, EntitySpawnReason.EVENT);
|
|
} else {
|
|
raider2 = EntityType.VINDICATOR.create(level, EntitySpawnReason.EVENT);
|
|
}
|
|
}
|
|
|
|
k++;
|
|
if (raider2 != null) {
|
|
this.joinRaid(level, i, raider2, pos, false);
|
|
raider2.snapTo(pos, 0.0F, 0.0F);
|
|
raider2.startRiding(raider);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.waveSpawnPos = Optional.empty();
|
|
this.groupsSpawned++;
|
|
this.updateBossbar();
|
|
this.setDirty(level);
|
|
}
|
|
|
|
public void joinRaid(ServerLevel level, int wave, Raider raider, @Nullable BlockPos pos, boolean isRecruited) {
|
|
boolean bl = this.addWaveMob(level, wave, raider);
|
|
if (bl) {
|
|
raider.setCurrentRaid(this);
|
|
raider.setWave(wave);
|
|
raider.setCanJoinRaid(true);
|
|
raider.setTicksOutsideRaid(0);
|
|
if (!isRecruited && pos != null) {
|
|
raider.setPos(pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5);
|
|
raider.finalizeSpawn(level, level.getCurrentDifficultyAt(pos), EntitySpawnReason.EVENT, null);
|
|
raider.applyRaidBuffs(level, wave, false);
|
|
raider.setOnGround(true);
|
|
level.addFreshEntityWithPassengers(raider);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void updateBossbar() {
|
|
this.raidEvent.setProgress(Mth.clamp(this.getHealthOfLivingRaiders() / this.totalHealth, 0.0F, 1.0F));
|
|
}
|
|
|
|
public float getHealthOfLivingRaiders() {
|
|
float f = 0.0F;
|
|
|
|
for (Set<Raider> set : this.groupRaiderMap.values()) {
|
|
for (Raider raider : set) {
|
|
f += raider.getHealth();
|
|
}
|
|
}
|
|
|
|
return f;
|
|
}
|
|
|
|
private boolean shouldSpawnGroup() {
|
|
return this.raidCooldownTicks == 0 && (this.groupsSpawned < this.numGroups || this.shouldSpawnBonusGroup()) && this.getTotalRaidersAlive() == 0;
|
|
}
|
|
|
|
public int getTotalRaidersAlive() {
|
|
return this.groupRaiderMap.values().stream().mapToInt(Set::size).sum();
|
|
}
|
|
|
|
public void removeFromRaid(ServerLevel level, Raider raider, boolean wanderedOutOfRaid) {
|
|
Set<Raider> set = (Set<Raider>)this.groupRaiderMap.get(raider.getWave());
|
|
if (set != null) {
|
|
boolean bl = set.remove(raider);
|
|
if (bl) {
|
|
if (wanderedOutOfRaid) {
|
|
this.totalHealth = this.totalHealth - raider.getHealth();
|
|
}
|
|
|
|
raider.setCurrentRaid(null);
|
|
this.updateBossbar();
|
|
this.setDirty(level);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void setDirty(ServerLevel level) {
|
|
level.getRaids().setDirty();
|
|
}
|
|
|
|
public static ItemStack getOminousBannerInstance(HolderGetter<BannerPattern> patternRegistry) {
|
|
ItemStack itemStack = new ItemStack(Items.WHITE_BANNER);
|
|
BannerPatternLayers bannerPatternLayers = new BannerPatternLayers.Builder()
|
|
.addIfRegistered(patternRegistry, BannerPatterns.RHOMBUS_MIDDLE, DyeColor.CYAN)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_BOTTOM, DyeColor.LIGHT_GRAY)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_CENTER, DyeColor.GRAY)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.LIGHT_GRAY)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_MIDDLE, DyeColor.BLACK)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.HALF_HORIZONTAL, DyeColor.LIGHT_GRAY)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.CIRCLE_MIDDLE, DyeColor.LIGHT_GRAY)
|
|
.addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.BLACK)
|
|
.build();
|
|
itemStack.set(DataComponents.BANNER_PATTERNS, bannerPatternLayers);
|
|
itemStack.set(DataComponents.TOOLTIP_DISPLAY, TooltipDisplay.DEFAULT.withHidden(DataComponents.BANNER_PATTERNS, true));
|
|
itemStack.set(DataComponents.ITEM_NAME, OMINOUS_BANNER_PATTERN_NAME);
|
|
itemStack.set(DataComponents.RARITY, Rarity.UNCOMMON);
|
|
return itemStack;
|
|
}
|
|
|
|
@Nullable
|
|
public Raider getLeader(int wave) {
|
|
return (Raider)this.groupToLeaderMap.get(wave);
|
|
}
|
|
|
|
@Nullable
|
|
private BlockPos findRandomSpawnPos(ServerLevel level, int attempts) {
|
|
int i = this.raidCooldownTicks / 20;
|
|
float f = 0.22F * i - 0.24F;
|
|
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
|
|
float g = level.random.nextFloat() * (float) (Math.PI * 2);
|
|
|
|
for (int j = 0; j < attempts; j++) {
|
|
float h = g + (float) Math.PI * j / 8.0F;
|
|
int k = this.center.getX() + Mth.floor(Mth.cos(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f);
|
|
int l = this.center.getZ() + Mth.floor(Mth.sin(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f);
|
|
int m = level.getHeight(Heightmap.Types.WORLD_SURFACE, k, l);
|
|
if (Mth.abs(m - this.center.getY()) <= 96) {
|
|
mutableBlockPos.set(k, m, l);
|
|
if (!level.isVillage(mutableBlockPos) || i <= 7) {
|
|
int n = 10;
|
|
if (level.hasChunksAt(mutableBlockPos.getX() - 10, mutableBlockPos.getZ() - 10, mutableBlockPos.getX() + 10, mutableBlockPos.getZ() + 10)
|
|
&& level.isPositionEntityTicking(mutableBlockPos)
|
|
&& (
|
|
RAVAGER_SPAWN_PLACEMENT_TYPE.isSpawnPositionOk(level, mutableBlockPos, EntityType.RAVAGER)
|
|
|| level.getBlockState(mutableBlockPos.below()).is(Blocks.SNOW) && level.getBlockState(mutableBlockPos).isAir()
|
|
)) {
|
|
return mutableBlockPos;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private boolean addWaveMob(ServerLevel level, int wave, Raider raider) {
|
|
return this.addWaveMob(level, wave, raider, true);
|
|
}
|
|
|
|
public boolean addWaveMob(ServerLevel level, int wave, Raider raider, boolean isRecruited) {
|
|
this.groupRaiderMap.computeIfAbsent(wave, integer -> Sets.newHashSet());
|
|
Set<Raider> set = (Set<Raider>)this.groupRaiderMap.get(wave);
|
|
Raider raider2 = null;
|
|
|
|
for (Raider raider3 : set) {
|
|
if (raider3.getUUID().equals(raider.getUUID())) {
|
|
raider2 = raider3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (raider2 != null) {
|
|
set.remove(raider2);
|
|
set.add(raider);
|
|
}
|
|
|
|
set.add(raider);
|
|
if (isRecruited) {
|
|
this.totalHealth = this.totalHealth + raider.getHealth();
|
|
}
|
|
|
|
this.updateBossbar();
|
|
this.setDirty(level);
|
|
return true;
|
|
}
|
|
|
|
public void setLeader(int wave, Raider raider) {
|
|
this.groupToLeaderMap.put(wave, raider);
|
|
raider.setItemSlot(EquipmentSlot.HEAD, getOminousBannerInstance(raider.registryAccess().lookupOrThrow(Registries.BANNER_PATTERN)));
|
|
raider.setDropChance(EquipmentSlot.HEAD, 2.0F);
|
|
}
|
|
|
|
public void removeLeader(int wave) {
|
|
this.groupToLeaderMap.remove(wave);
|
|
}
|
|
|
|
public BlockPos getCenter() {
|
|
return this.center;
|
|
}
|
|
|
|
private void setCenter(BlockPos center) {
|
|
this.center = center;
|
|
}
|
|
|
|
private int getDefaultNumSpawns(Raid.RaiderType raiderType, int wave, boolean shouldSpawnBonusGroup) {
|
|
return shouldSpawnBonusGroup ? raiderType.spawnsPerWaveBeforeBonus[this.numGroups] : raiderType.spawnsPerWaveBeforeBonus[wave];
|
|
}
|
|
|
|
private int getPotentialBonusSpawns(Raid.RaiderType raiderType, RandomSource random, int wave, DifficultyInstance difficulty, boolean shouldSpawnBonusGroup) {
|
|
Difficulty difficulty2 = difficulty.getDifficulty();
|
|
boolean bl = difficulty2 == Difficulty.EASY;
|
|
boolean bl2 = difficulty2 == Difficulty.NORMAL;
|
|
int i;
|
|
switch (raiderType) {
|
|
case VINDICATOR:
|
|
case PILLAGER:
|
|
if (bl) {
|
|
i = random.nextInt(2);
|
|
} else if (bl2) {
|
|
i = 1;
|
|
} else {
|
|
i = 2;
|
|
}
|
|
break;
|
|
case EVOKER:
|
|
default:
|
|
return 0;
|
|
case WITCH:
|
|
if (bl || wave <= 2 || wave == 4) {
|
|
return 0;
|
|
}
|
|
|
|
i = 1;
|
|
break;
|
|
case RAVAGER:
|
|
i = !bl && shouldSpawnBonusGroup ? 1 : 0;
|
|
}
|
|
|
|
return i > 0 ? random.nextInt(i + 1) : 0;
|
|
}
|
|
|
|
public boolean isActive() {
|
|
return this.active;
|
|
}
|
|
|
|
public int getNumGroups(Difficulty difficulty) {
|
|
return switch (difficulty) {
|
|
case PEACEFUL -> 0;
|
|
case EASY -> 3;
|
|
case NORMAL -> 5;
|
|
case HARD -> 7;
|
|
};
|
|
}
|
|
|
|
public float getEnchantOdds() {
|
|
int i = this.getRaidOmenLevel();
|
|
if (i == 2) {
|
|
return 0.1F;
|
|
} else if (i == 3) {
|
|
return 0.25F;
|
|
} else if (i == 4) {
|
|
return 0.5F;
|
|
} else {
|
|
return i == 5 ? 0.75F : 0.0F;
|
|
}
|
|
}
|
|
|
|
public void addHeroOfTheVillage(Entity player) {
|
|
this.heroesOfTheVillage.add(player.getUUID());
|
|
}
|
|
|
|
static enum RaidStatus implements StringRepresentable {
|
|
ONGOING("ongoing"),
|
|
VICTORY("victory"),
|
|
LOSS("loss"),
|
|
STOPPED("stopped");
|
|
|
|
public static final Codec<Raid.RaidStatus> CODEC = StringRepresentable.fromEnum(Raid.RaidStatus::values);
|
|
private final String name;
|
|
|
|
private RaidStatus(final String name) {
|
|
this.name = name;
|
|
}
|
|
|
|
@Override
|
|
public String getSerializedName() {
|
|
return this.name;
|
|
}
|
|
}
|
|
|
|
static enum RaiderType {
|
|
VINDICATOR(EntityType.VINDICATOR, new int[]{0, 0, 2, 0, 1, 4, 2, 5}),
|
|
EVOKER(EntityType.EVOKER, new int[]{0, 0, 0, 0, 0, 1, 1, 2}),
|
|
PILLAGER(EntityType.PILLAGER, new int[]{0, 4, 3, 3, 4, 4, 4, 2}),
|
|
WITCH(EntityType.WITCH, new int[]{0, 0, 0, 0, 3, 0, 0, 1}),
|
|
RAVAGER(EntityType.RAVAGER, new int[]{0, 0, 0, 1, 0, 1, 0, 2});
|
|
|
|
static final Raid.RaiderType[] VALUES = values();
|
|
final EntityType<? extends Raider> entityType;
|
|
final int[] spawnsPerWaveBeforeBonus;
|
|
|
|
private RaiderType(final EntityType<? extends Raider> entityType, final int[] spawnsPerWaveBeforeBonus) {
|
|
this.entityType = entityType;
|
|
this.spawnsPerWaveBeforeBonus = spawnsPerWaveBeforeBonus;
|
|
}
|
|
}
|
|
}
|