minecraft-src/net/minecraft/world/entity/raid/Raid.java
2025-07-04 03:45:38 +03:00

806 lines
26 KiB
Java

package net.minecraft.world.entity.raid;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Collection;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.function.Predicate;
import java.util.stream.Stream;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.BlockPos;
import net.minecraft.core.HolderGetter;
import net.minecraft.core.SectionPos;
import net.minecraft.core.UUIDUtil;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.server.level.ServerBossEvent;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.StringRepresentable;
import net.minecraft.world.BossEvent;
import net.minecraft.world.Difficulty;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.SpawnPlacementType;
import net.minecraft.world.entity.SpawnPlacements;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.Rarity;
import net.minecraft.world.item.component.TooltipDisplay;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BannerPattern;
import net.minecraft.world.level.block.entity.BannerPatternLayers;
import net.minecraft.world.level.block.entity.BannerPatterns;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
public class Raid {
public static final SpawnPlacementType RAVAGER_SPAWN_PLACEMENT_TYPE = SpawnPlacements.getPlacementType(EntityType.RAVAGER);
public static final MapCodec<Raid> MAP_CODEC = RecordCodecBuilder.mapCodec(
instance -> instance.group(
Codec.BOOL.fieldOf("started").forGetter(raid -> raid.started),
Codec.BOOL.fieldOf("active").forGetter(raid -> raid.active),
Codec.LONG.fieldOf("ticks_active").forGetter(raid -> raid.ticksActive),
Codec.INT.fieldOf("raid_omen_level").forGetter(raid -> raid.raidOmenLevel),
Codec.INT.fieldOf("groups_spawned").forGetter(raid -> raid.groupsSpawned),
Codec.INT.fieldOf("cooldown_ticks").forGetter(raid -> raid.raidCooldownTicks),
Codec.INT.fieldOf("post_raid_ticks").forGetter(raid -> raid.postRaidTicks),
Codec.FLOAT.fieldOf("total_health").forGetter(raid -> raid.totalHealth),
Codec.INT.fieldOf("group_count").forGetter(raid -> raid.numGroups),
Raid.RaidStatus.CODEC.fieldOf("status").forGetter(raid -> raid.status),
BlockPos.CODEC.fieldOf("center").forGetter(raid -> raid.center),
UUIDUtil.CODEC_SET.fieldOf("heroes_of_the_village").forGetter(raid -> raid.heroesOfTheVillage)
)
.apply(instance, Raid::new)
);
private static final int ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD = 7;
private static final int SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER = 2;
private static final int VILLAGE_SEARCH_RADIUS = 32;
private static final int RAID_TIMEOUT_TICKS = 48000;
private static final int NUM_SPAWN_ATTEMPTS = 5;
private static final Component OMINOUS_BANNER_PATTERN_NAME = Component.translatable("block.minecraft.ominous_banner");
private static final String RAIDERS_REMAINING = "event.minecraft.raid.raiders_remaining";
public static final int VILLAGE_RADIUS_BUFFER = 16;
private static final int POST_RAID_TICK_LIMIT = 40;
private static final int DEFAULT_PRE_RAID_TICKS = 300;
public static final int MAX_NO_ACTION_TIME = 2400;
public static final int MAX_CELEBRATION_TICKS = 600;
private static final int OUTSIDE_RAID_BOUNDS_TIMEOUT = 30;
public static final int TICKS_PER_DAY = 24000;
public static final int DEFAULT_MAX_RAID_OMEN_LEVEL = 5;
private static final int LOW_MOB_THRESHOLD = 2;
private static final Component RAID_NAME_COMPONENT = Component.translatable("event.minecraft.raid");
private static final Component RAID_BAR_VICTORY_COMPONENT = Component.translatable("event.minecraft.raid.victory.full");
private static final Component RAID_BAR_DEFEAT_COMPONENT = Component.translatable("event.minecraft.raid.defeat.full");
private static final int HERO_OF_THE_VILLAGE_DURATION = 48000;
private static final int VALID_RAID_RADIUS = 96;
public static final int VALID_RAID_RADIUS_SQR = 9216;
public static final int RAID_REMOVAL_THRESHOLD_SQR = 12544;
private final Map<Integer, Raider> groupToLeaderMap = Maps.<Integer, Raider>newHashMap();
private final Map<Integer, Set<Raider>> groupRaiderMap = Maps.<Integer, Set<Raider>>newHashMap();
private final Set<UUID> heroesOfTheVillage = Sets.<UUID>newHashSet();
private long ticksActive;
private BlockPos center;
private boolean started;
private float totalHealth;
private int raidOmenLevel;
private boolean active;
private int groupsSpawned;
private final ServerBossEvent raidEvent = new ServerBossEvent(RAID_NAME_COMPONENT, BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.NOTCHED_10);
private int postRaidTicks;
private int raidCooldownTicks;
private final RandomSource random = RandomSource.create();
private final int numGroups;
private Raid.RaidStatus status;
private int celebrationTicks;
private Optional<BlockPos> waveSpawnPos = Optional.empty();
public Raid(BlockPos center, Difficulty difficulty) {
this.active = true;
this.raidCooldownTicks = 300;
this.raidEvent.setProgress(0.0F);
this.center = center;
this.numGroups = this.getNumGroups(difficulty);
this.status = Raid.RaidStatus.ONGOING;
}
private Raid(
boolean started,
boolean active,
long ticksActive,
int raidOmenLevel,
int groupsSpawned,
int raidCooldownTicks,
int postRaidTicks,
float totalHealth,
int numGroups,
Raid.RaidStatus status,
BlockPos center,
Set<UUID> heroesOfTheVillage
) {
this.started = started;
this.active = active;
this.ticksActive = ticksActive;
this.raidOmenLevel = raidOmenLevel;
this.groupsSpawned = groupsSpawned;
this.raidCooldownTicks = raidCooldownTicks;
this.postRaidTicks = postRaidTicks;
this.totalHealth = totalHealth;
this.center = center;
this.numGroups = numGroups;
this.status = status;
this.heroesOfTheVillage.addAll(heroesOfTheVillage);
}
public boolean isOver() {
return this.isVictory() || this.isLoss();
}
public boolean isBetweenWaves() {
return this.hasFirstWaveSpawned() && this.getTotalRaidersAlive() == 0 && this.raidCooldownTicks > 0;
}
public boolean hasFirstWaveSpawned() {
return this.groupsSpawned > 0;
}
public boolean isStopped() {
return this.status == Raid.RaidStatus.STOPPED;
}
public boolean isVictory() {
return this.status == Raid.RaidStatus.VICTORY;
}
public boolean isLoss() {
return this.status == Raid.RaidStatus.LOSS;
}
public float getTotalHealth() {
return this.totalHealth;
}
public Set<Raider> getAllRaiders() {
Set<Raider> set = Sets.<Raider>newHashSet();
for (Set<Raider> set2 : this.groupRaiderMap.values()) {
set.addAll(set2);
}
return set;
}
public boolean isStarted() {
return this.started;
}
public int getGroupsSpawned() {
return this.groupsSpawned;
}
private Predicate<ServerPlayer> validPlayer() {
return serverPlayer -> {
BlockPos blockPos = serverPlayer.blockPosition();
return serverPlayer.isAlive() && serverPlayer.serverLevel().getRaidAt(blockPos) == this;
};
}
private void updatePlayers(ServerLevel level) {
Set<ServerPlayer> set = Sets.<ServerPlayer>newHashSet(this.raidEvent.getPlayers());
List<ServerPlayer> list = level.getPlayers(this.validPlayer());
for (ServerPlayer serverPlayer : list) {
if (!set.contains(serverPlayer)) {
this.raidEvent.addPlayer(serverPlayer);
}
}
for (ServerPlayer serverPlayerx : set) {
if (!list.contains(serverPlayerx)) {
this.raidEvent.removePlayer(serverPlayerx);
}
}
}
public int getMaxRaidOmenLevel() {
return 5;
}
public int getRaidOmenLevel() {
return this.raidOmenLevel;
}
public void setRaidOmenLevel(int raidOmenLevel) {
this.raidOmenLevel = raidOmenLevel;
}
public boolean absorbRaidOmen(ServerPlayer player) {
MobEffectInstance mobEffectInstance = player.getEffect(MobEffects.RAID_OMEN);
if (mobEffectInstance == null) {
return false;
} else {
this.raidOmenLevel = this.raidOmenLevel + mobEffectInstance.getAmplifier() + 1;
this.raidOmenLevel = Mth.clamp(this.raidOmenLevel, 0, this.getMaxRaidOmenLevel());
if (!this.hasFirstWaveSpawned()) {
player.awardStat(Stats.RAID_TRIGGER);
CriteriaTriggers.RAID_OMEN.trigger(player);
}
return true;
}
}
public void stop() {
this.active = false;
this.raidEvent.removeAllPlayers();
this.status = Raid.RaidStatus.STOPPED;
}
public void tick(ServerLevel level) {
if (!this.isStopped()) {
if (this.status == Raid.RaidStatus.ONGOING) {
boolean bl = this.active;
this.active = level.hasChunkAt(this.center);
if (level.getDifficulty() == Difficulty.PEACEFUL) {
this.stop();
return;
}
if (bl != this.active) {
this.raidEvent.setVisible(this.active);
}
if (!this.active) {
return;
}
if (!level.isVillage(this.center)) {
this.moveRaidCenterToNearbyVillageSection(level);
}
if (!level.isVillage(this.center)) {
if (this.groupsSpawned > 0) {
this.status = Raid.RaidStatus.LOSS;
} else {
this.stop();
}
}
this.ticksActive++;
if (this.ticksActive >= 48000L) {
this.stop();
return;
}
int i = this.getTotalRaidersAlive();
if (i == 0 && this.hasMoreWaves()) {
if (this.raidCooldownTicks <= 0) {
if (this.raidCooldownTicks == 0 && this.groupsSpawned > 0) {
this.raidCooldownTicks = 300;
this.raidEvent.setName(RAID_NAME_COMPONENT);
return;
}
} else {
boolean bl2 = this.waveSpawnPos.isPresent();
boolean bl3 = !bl2 && this.raidCooldownTicks % 5 == 0;
if (bl2 && !level.isPositionEntityTicking((BlockPos)this.waveSpawnPos.get())) {
bl3 = true;
}
if (bl3) {
this.waveSpawnPos = this.getValidSpawnPos(level);
}
if (this.raidCooldownTicks == 300 || this.raidCooldownTicks % 20 == 0) {
this.updatePlayers(level);
}
this.raidCooldownTicks--;
this.raidEvent.setProgress(Mth.clamp((300 - this.raidCooldownTicks) / 300.0F, 0.0F, 1.0F));
}
}
if (this.ticksActive % 20L == 0L) {
this.updatePlayers(level);
this.updateRaiders(level);
if (i > 0) {
if (i <= 2) {
this.raidEvent.setName(RAID_NAME_COMPONENT.copy().append(" - ").append(Component.translatable("event.minecraft.raid.raiders_remaining", i)));
} else {
this.raidEvent.setName(RAID_NAME_COMPONENT);
}
} else {
this.raidEvent.setName(RAID_NAME_COMPONENT);
}
}
boolean bl2x = false;
int j = 0;
while (this.shouldSpawnGroup()) {
BlockPos blockPos = (BlockPos)this.waveSpawnPos.orElseGet(() -> this.findRandomSpawnPos(level, 20));
if (blockPos != null) {
this.started = true;
this.spawnGroup(level, blockPos);
if (!bl2x) {
this.playSound(level, blockPos);
bl2x = true;
}
} else {
j++;
}
if (j > 5) {
this.stop();
break;
}
}
if (this.isStarted() && !this.hasMoreWaves() && i == 0) {
if (this.postRaidTicks < 40) {
this.postRaidTicks++;
} else {
this.status = Raid.RaidStatus.VICTORY;
for (UUID uUID : this.heroesOfTheVillage) {
Entity entity = level.getEntity(uUID);
if (entity instanceof LivingEntity livingEntity && !entity.isSpectator()) {
livingEntity.addEffect(new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE, 48000, this.raidOmenLevel - 1, false, false, true));
if (livingEntity instanceof ServerPlayer serverPlayer) {
serverPlayer.awardStat(Stats.RAID_WIN);
CriteriaTriggers.RAID_WIN.trigger(serverPlayer);
}
}
}
}
}
this.setDirty(level);
} else if (this.isOver()) {
this.celebrationTicks++;
if (this.celebrationTicks >= 600) {
this.stop();
return;
}
if (this.celebrationTicks % 20 == 0) {
this.updatePlayers(level);
this.raidEvent.setVisible(true);
if (this.isVictory()) {
this.raidEvent.setProgress(0.0F);
this.raidEvent.setName(RAID_BAR_VICTORY_COMPONENT);
} else {
this.raidEvent.setName(RAID_BAR_DEFEAT_COMPONENT);
}
}
}
}
}
private void moveRaidCenterToNearbyVillageSection(ServerLevel level) {
Stream<SectionPos> stream = SectionPos.cube(SectionPos.of(this.center), 2);
stream.filter(level::isVillage).map(SectionPos::center).min(Comparator.comparingDouble(blockPos -> blockPos.distSqr(this.center))).ifPresent(this::setCenter);
}
private Optional<BlockPos> getValidSpawnPos(ServerLevel level) {
BlockPos blockPos = this.findRandomSpawnPos(level, 8);
return blockPos != null ? Optional.of(blockPos) : Optional.empty();
}
private boolean hasMoreWaves() {
return this.hasBonusWave() ? !this.hasSpawnedBonusWave() : !this.isFinalWave();
}
private boolean isFinalWave() {
return this.getGroupsSpawned() == this.numGroups;
}
private boolean hasBonusWave() {
return this.raidOmenLevel > 1;
}
private boolean hasSpawnedBonusWave() {
return this.getGroupsSpawned() > this.numGroups;
}
private boolean shouldSpawnBonusGroup() {
return this.isFinalWave() && this.getTotalRaidersAlive() == 0 && this.hasBonusWave();
}
private void updateRaiders(ServerLevel level) {
Iterator<Set<Raider>> iterator = this.groupRaiderMap.values().iterator();
Set<Raider> set = Sets.<Raider>newHashSet();
while (iterator.hasNext()) {
Set<Raider> set2 = (Set<Raider>)iterator.next();
for (Raider raider : set2) {
BlockPos blockPos = raider.blockPosition();
if (raider.isRemoved() || raider.level().dimension() != level.dimension() || this.center.distSqr(blockPos) >= 12544.0) {
set.add(raider);
} else if (raider.tickCount > 600) {
if (level.getEntity(raider.getUUID()) == null) {
set.add(raider);
}
if (!level.isVillage(blockPos) && raider.getNoActionTime() > 2400) {
raider.setTicksOutsideRaid(raider.getTicksOutsideRaid() + 1);
}
if (raider.getTicksOutsideRaid() >= 30) {
set.add(raider);
}
}
}
}
for (Raider raider2 : set) {
this.removeFromRaid(level, raider2, true);
if (raider2.isPatrolLeader()) {
this.removeLeader(raider2.getWave());
}
}
}
private void playSound(ServerLevel level, BlockPos pos) {
float f = 13.0F;
int i = 64;
Collection<ServerPlayer> collection = this.raidEvent.getPlayers();
long l = this.random.nextLong();
for (ServerPlayer serverPlayer : level.players()) {
Vec3 vec3 = serverPlayer.position();
Vec3 vec32 = Vec3.atCenterOf(pos);
double d = Math.sqrt((vec32.x - vec3.x) * (vec32.x - vec3.x) + (vec32.z - vec3.z) * (vec32.z - vec3.z));
double e = vec3.x + 13.0 / d * (vec32.x - vec3.x);
double g = vec3.z + 13.0 / d * (vec32.z - vec3.z);
if (d <= 64.0 || collection.contains(serverPlayer)) {
serverPlayer.connection.send(new ClientboundSoundPacket(SoundEvents.RAID_HORN, SoundSource.NEUTRAL, e, serverPlayer.getY(), g, 64.0F, 1.0F, l));
}
}
}
private void spawnGroup(ServerLevel level, BlockPos pos) {
boolean bl = false;
int i = this.groupsSpawned + 1;
this.totalHealth = 0.0F;
DifficultyInstance difficultyInstance = level.getCurrentDifficultyAt(pos);
boolean bl2 = this.shouldSpawnBonusGroup();
for (Raid.RaiderType raiderType : Raid.RaiderType.VALUES) {
int j = this.getDefaultNumSpawns(raiderType, i, bl2) + this.getPotentialBonusSpawns(raiderType, this.random, i, difficultyInstance, bl2);
int k = 0;
for (int l = 0; l < j; l++) {
Raider raider = raiderType.entityType.create(level, EntitySpawnReason.EVENT);
if (raider == null) {
break;
}
if (!bl && raider.canBeLeader()) {
raider.setPatrolLeader(true);
this.setLeader(i, raider);
bl = true;
}
this.joinRaid(level, i, raider, pos, false);
if (raiderType.entityType == EntityType.RAVAGER) {
Raider raider2 = null;
if (i == this.getNumGroups(Difficulty.NORMAL)) {
raider2 = EntityType.PILLAGER.create(level, EntitySpawnReason.EVENT);
} else if (i >= this.getNumGroups(Difficulty.HARD)) {
if (k == 0) {
raider2 = EntityType.EVOKER.create(level, EntitySpawnReason.EVENT);
} else {
raider2 = EntityType.VINDICATOR.create(level, EntitySpawnReason.EVENT);
}
}
k++;
if (raider2 != null) {
this.joinRaid(level, i, raider2, pos, false);
raider2.snapTo(pos, 0.0F, 0.0F);
raider2.startRiding(raider);
}
}
}
}
this.waveSpawnPos = Optional.empty();
this.groupsSpawned++;
this.updateBossbar();
this.setDirty(level);
}
public void joinRaid(ServerLevel level, int wave, Raider raider, @Nullable BlockPos pos, boolean isRecruited) {
boolean bl = this.addWaveMob(level, wave, raider);
if (bl) {
raider.setCurrentRaid(this);
raider.setWave(wave);
raider.setCanJoinRaid(true);
raider.setTicksOutsideRaid(0);
if (!isRecruited && pos != null) {
raider.setPos(pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5);
raider.finalizeSpawn(level, level.getCurrentDifficultyAt(pos), EntitySpawnReason.EVENT, null);
raider.applyRaidBuffs(level, wave, false);
raider.setOnGround(true);
level.addFreshEntityWithPassengers(raider);
}
}
}
public void updateBossbar() {
this.raidEvent.setProgress(Mth.clamp(this.getHealthOfLivingRaiders() / this.totalHealth, 0.0F, 1.0F));
}
public float getHealthOfLivingRaiders() {
float f = 0.0F;
for (Set<Raider> set : this.groupRaiderMap.values()) {
for (Raider raider : set) {
f += raider.getHealth();
}
}
return f;
}
private boolean shouldSpawnGroup() {
return this.raidCooldownTicks == 0 && (this.groupsSpawned < this.numGroups || this.shouldSpawnBonusGroup()) && this.getTotalRaidersAlive() == 0;
}
public int getTotalRaidersAlive() {
return this.groupRaiderMap.values().stream().mapToInt(Set::size).sum();
}
public void removeFromRaid(ServerLevel level, Raider raider, boolean wanderedOutOfRaid) {
Set<Raider> set = (Set<Raider>)this.groupRaiderMap.get(raider.getWave());
if (set != null) {
boolean bl = set.remove(raider);
if (bl) {
if (wanderedOutOfRaid) {
this.totalHealth = this.totalHealth - raider.getHealth();
}
raider.setCurrentRaid(null);
this.updateBossbar();
this.setDirty(level);
}
}
}
private void setDirty(ServerLevel level) {
level.getRaids().setDirty();
}
public static ItemStack getOminousBannerInstance(HolderGetter<BannerPattern> patternRegistry) {
ItemStack itemStack = new ItemStack(Items.WHITE_BANNER);
BannerPatternLayers bannerPatternLayers = new BannerPatternLayers.Builder()
.addIfRegistered(patternRegistry, BannerPatterns.RHOMBUS_MIDDLE, DyeColor.CYAN)
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_BOTTOM, DyeColor.LIGHT_GRAY)
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_CENTER, DyeColor.GRAY)
.addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.LIGHT_GRAY)
.addIfRegistered(patternRegistry, BannerPatterns.STRIPE_MIDDLE, DyeColor.BLACK)
.addIfRegistered(patternRegistry, BannerPatterns.HALF_HORIZONTAL, DyeColor.LIGHT_GRAY)
.addIfRegistered(patternRegistry, BannerPatterns.CIRCLE_MIDDLE, DyeColor.LIGHT_GRAY)
.addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.BLACK)
.build();
itemStack.set(DataComponents.BANNER_PATTERNS, bannerPatternLayers);
itemStack.set(DataComponents.TOOLTIP_DISPLAY, TooltipDisplay.DEFAULT.withHidden(DataComponents.BANNER_PATTERNS, true));
itemStack.set(DataComponents.ITEM_NAME, OMINOUS_BANNER_PATTERN_NAME);
itemStack.set(DataComponents.RARITY, Rarity.UNCOMMON);
return itemStack;
}
@Nullable
public Raider getLeader(int wave) {
return (Raider)this.groupToLeaderMap.get(wave);
}
@Nullable
private BlockPos findRandomSpawnPos(ServerLevel level, int attempts) {
int i = this.raidCooldownTicks / 20;
float f = 0.22F * i - 0.24F;
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
float g = level.random.nextFloat() * (float) (Math.PI * 2);
for (int j = 0; j < attempts; j++) {
float h = g + (float) Math.PI * j / 8.0F;
int k = this.center.getX() + Mth.floor(Mth.cos(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f);
int l = this.center.getZ() + Mth.floor(Mth.sin(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f);
int m = level.getHeight(Heightmap.Types.WORLD_SURFACE, k, l);
if (Mth.abs(m - this.center.getY()) <= 96) {
mutableBlockPos.set(k, m, l);
if (!level.isVillage(mutableBlockPos) || i <= 7) {
int n = 10;
if (level.hasChunksAt(mutableBlockPos.getX() - 10, mutableBlockPos.getZ() - 10, mutableBlockPos.getX() + 10, mutableBlockPos.getZ() + 10)
&& level.isPositionEntityTicking(mutableBlockPos)
&& (
RAVAGER_SPAWN_PLACEMENT_TYPE.isSpawnPositionOk(level, mutableBlockPos, EntityType.RAVAGER)
|| level.getBlockState(mutableBlockPos.below()).is(Blocks.SNOW) && level.getBlockState(mutableBlockPos).isAir()
)) {
return mutableBlockPos;
}
}
}
}
return null;
}
private boolean addWaveMob(ServerLevel level, int wave, Raider raider) {
return this.addWaveMob(level, wave, raider, true);
}
public boolean addWaveMob(ServerLevel level, int wave, Raider raider, boolean isRecruited) {
this.groupRaiderMap.computeIfAbsent(wave, integer -> Sets.newHashSet());
Set<Raider> set = (Set<Raider>)this.groupRaiderMap.get(wave);
Raider raider2 = null;
for (Raider raider3 : set) {
if (raider3.getUUID().equals(raider.getUUID())) {
raider2 = raider3;
break;
}
}
if (raider2 != null) {
set.remove(raider2);
set.add(raider);
}
set.add(raider);
if (isRecruited) {
this.totalHealth = this.totalHealth + raider.getHealth();
}
this.updateBossbar();
this.setDirty(level);
return true;
}
public void setLeader(int wave, Raider raider) {
this.groupToLeaderMap.put(wave, raider);
raider.setItemSlot(EquipmentSlot.HEAD, getOminousBannerInstance(raider.registryAccess().lookupOrThrow(Registries.BANNER_PATTERN)));
raider.setDropChance(EquipmentSlot.HEAD, 2.0F);
}
public void removeLeader(int wave) {
this.groupToLeaderMap.remove(wave);
}
public BlockPos getCenter() {
return this.center;
}
private void setCenter(BlockPos center) {
this.center = center;
}
private int getDefaultNumSpawns(Raid.RaiderType raiderType, int wave, boolean shouldSpawnBonusGroup) {
return shouldSpawnBonusGroup ? raiderType.spawnsPerWaveBeforeBonus[this.numGroups] : raiderType.spawnsPerWaveBeforeBonus[wave];
}
private int getPotentialBonusSpawns(Raid.RaiderType raiderType, RandomSource random, int wave, DifficultyInstance difficulty, boolean shouldSpawnBonusGroup) {
Difficulty difficulty2 = difficulty.getDifficulty();
boolean bl = difficulty2 == Difficulty.EASY;
boolean bl2 = difficulty2 == Difficulty.NORMAL;
int i;
switch (raiderType) {
case VINDICATOR:
case PILLAGER:
if (bl) {
i = random.nextInt(2);
} else if (bl2) {
i = 1;
} else {
i = 2;
}
break;
case EVOKER:
default:
return 0;
case WITCH:
if (bl || wave <= 2 || wave == 4) {
return 0;
}
i = 1;
break;
case RAVAGER:
i = !bl && shouldSpawnBonusGroup ? 1 : 0;
}
return i > 0 ? random.nextInt(i + 1) : 0;
}
public boolean isActive() {
return this.active;
}
public int getNumGroups(Difficulty difficulty) {
return switch (difficulty) {
case PEACEFUL -> 0;
case EASY -> 3;
case NORMAL -> 5;
case HARD -> 7;
};
}
public float getEnchantOdds() {
int i = this.getRaidOmenLevel();
if (i == 2) {
return 0.1F;
} else if (i == 3) {
return 0.25F;
} else if (i == 4) {
return 0.5F;
} else {
return i == 5 ? 0.75F : 0.0F;
}
}
public void addHeroOfTheVillage(Entity player) {
this.heroesOfTheVillage.add(player.getUUID());
}
static enum RaidStatus implements StringRepresentable {
ONGOING("ongoing"),
VICTORY("victory"),
LOSS("loss"),
STOPPED("stopped");
public static final Codec<Raid.RaidStatus> CODEC = StringRepresentable.fromEnum(Raid.RaidStatus::values);
private final String name;
private RaidStatus(final String name) {
this.name = name;
}
@Override
public String getSerializedName() {
return this.name;
}
}
static enum RaiderType {
VINDICATOR(EntityType.VINDICATOR, new int[]{0, 0, 2, 0, 1, 4, 2, 5}),
EVOKER(EntityType.EVOKER, new int[]{0, 0, 0, 0, 0, 1, 1, 2}),
PILLAGER(EntityType.PILLAGER, new int[]{0, 4, 3, 3, 4, 4, 4, 2}),
WITCH(EntityType.WITCH, new int[]{0, 0, 0, 0, 3, 0, 0, 1}),
RAVAGER(EntityType.RAVAGER, new int[]{0, 0, 0, 1, 0, 1, 0, 2});
static final Raid.RaiderType[] VALUES = values();
final EntityType<? extends Raider> entityType;
final int[] spawnsPerWaveBeforeBonus;
private RaiderType(final EntityType<? extends Raider> entityType, final int[] spawnsPerWaveBeforeBonus) {
this.entityType = entityType;
this.spawnsPerWaveBeforeBonus = spawnsPerWaveBeforeBonus;
}
}
}