69 lines
3.1 KiB
Java
69 lines
3.1 KiB
Java
package net.minecraft.world.level.levelgen;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.stats.ServerStatsCounter;
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import net.minecraft.stats.Stats;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.entity.EntitySpawnReason;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.SpawnGroupData;
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import net.minecraft.world.entity.monster.Phantom;
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import net.minecraft.world.level.CustomSpawner;
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.NaturalSpawner;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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public class PhantomSpawner implements CustomSpawner {
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private int nextTick;
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@Override
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public void tick(ServerLevel level, boolean spawnEnemies, boolean spawnFriendlies) {
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if (spawnEnemies) {
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if (level.getGameRules().getBoolean(GameRules.RULE_DOINSOMNIA)) {
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RandomSource randomSource = level.random;
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this.nextTick--;
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if (this.nextTick <= 0) {
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this.nextTick = this.nextTick + (60 + randomSource.nextInt(60)) * 20;
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if (level.getSkyDarken() >= 5 || !level.dimensionType().hasSkyLight()) {
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for (ServerPlayer serverPlayer : level.players()) {
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if (!serverPlayer.isSpectator()) {
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BlockPos blockPos = serverPlayer.blockPosition();
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if (!level.dimensionType().hasSkyLight() || blockPos.getY() >= level.getSeaLevel() && level.canSeeSky(blockPos)) {
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DifficultyInstance difficultyInstance = level.getCurrentDifficultyAt(blockPos);
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if (difficultyInstance.isHarderThan(randomSource.nextFloat() * 3.0F)) {
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ServerStatsCounter serverStatsCounter = serverPlayer.getStats();
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int i = Mth.clamp(serverStatsCounter.getValue(Stats.CUSTOM.get(Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE);
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int j = 24000;
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if (randomSource.nextInt(i) >= 72000) {
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BlockPos blockPos2 = blockPos.above(20 + randomSource.nextInt(15)).east(-10 + randomSource.nextInt(21)).south(-10 + randomSource.nextInt(21));
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BlockState blockState = level.getBlockState(blockPos2);
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FluidState fluidState = level.getFluidState(blockPos2);
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if (NaturalSpawner.isValidEmptySpawnBlock(level, blockPos2, blockState, fluidState, EntityType.PHANTOM)) {
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SpawnGroupData spawnGroupData = null;
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int k = 1 + randomSource.nextInt(difficultyInstance.getDifficulty().getId() + 1);
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for (int l = 0; l < k; l++) {
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Phantom phantom = EntityType.PHANTOM.create(level, EntitySpawnReason.NATURAL);
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if (phantom != null) {
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phantom.snapTo(blockPos2, 0.0F, 0.0F);
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spawnGroupData = phantom.finalizeSpawn(level, difficultyInstance, EntitySpawnReason.NATURAL, spawnGroupData);
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level.addFreshEntityWithPassengers(phantom);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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