minecraft-src/net/minecraft/world/level/levelgen/feature/foliageplacers/AcaciaFoliagePlacer.java
2025-07-04 01:41:11 +03:00

53 lines
2 KiB
Java

package net.minecraft.world.level.levelgen.feature.foliageplacers;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.core.BlockPos;
import net.minecraft.util.RandomSource;
import net.minecraft.util.valueproviders.IntProvider;
import net.minecraft.world.level.LevelSimulatedReader;
import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration;
public class AcaciaFoliagePlacer extends FoliagePlacer {
public static final MapCodec<AcaciaFoliagePlacer> CODEC = RecordCodecBuilder.mapCodec(
instance -> foliagePlacerParts(instance).apply(instance, AcaciaFoliagePlacer::new)
);
public AcaciaFoliagePlacer(IntProvider intProvider, IntProvider intProvider2) {
super(intProvider, intProvider2);
}
@Override
protected FoliagePlacerType<?> type() {
return FoliagePlacerType.ACACIA_FOLIAGE_PLACER;
}
@Override
protected void createFoliage(
LevelSimulatedReader level,
FoliagePlacer.FoliageSetter blockSetter,
RandomSource random,
TreeConfiguration config,
int maxFreeTreeHeight,
FoliagePlacer.FoliageAttachment attachment,
int foliageHeight,
int foliageRadius,
int offset
) {
boolean bl = attachment.doubleTrunk();
BlockPos blockPos = attachment.pos().above(offset);
this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius + attachment.radiusOffset(), -1 - foliageHeight, bl);
this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius - 1, -foliageHeight, bl);
this.placeLeavesRow(level, blockSetter, random, config, blockPos, foliageRadius + attachment.radiusOffset() - 1, 0, bl);
}
@Override
public int foliageHeight(RandomSource random, int height, TreeConfiguration config) {
return 0;
}
@Override
protected boolean shouldSkipLocation(RandomSource random, int localX, int localY, int localZ, int range, boolean large) {
return localY == 0 ? (localX > 1 || localZ > 1) && localX != 0 && localZ != 0 : localX == range && localZ == range && range > 0;
}
}