362 lines
17 KiB
Java
362 lines
17 KiB
Java
package net.minecraft.world.level.levelgen.structure.structures;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.StructureManager;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.LeverBlock;
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import net.minecraft.world.level.block.RedStoneWireBlock;
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import net.minecraft.world.level.block.RepeaterBlock;
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import net.minecraft.world.level.block.StairBlock;
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import net.minecraft.world.level.block.TripWireBlock;
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import net.minecraft.world.level.block.TripWireHookBlock;
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import net.minecraft.world.level.block.VineBlock;
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import net.minecraft.world.level.block.piston.PistonBaseBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.AttachFace;
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import net.minecraft.world.level.block.state.properties.RedstoneSide;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece;
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import net.minecraft.world.level.levelgen.structure.StructurePiece;
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import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext;
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import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType;
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import net.minecraft.world.level.storage.loot.BuiltInLootTables;
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public class JungleTemplePiece extends ScatteredFeaturePiece {
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public static final int WIDTH = 12;
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public static final int DEPTH = 15;
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private boolean placedMainChest;
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private boolean placedHiddenChest;
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private boolean placedTrap1;
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private boolean placedTrap2;
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private static final JungleTemplePiece.MossStoneSelector STONE_SELECTOR = new JungleTemplePiece.MossStoneSelector();
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public JungleTemplePiece(RandomSource random, int x, int z) {
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super(StructurePieceType.JUNGLE_PYRAMID_PIECE, x, 64, z, 12, 10, 15, getRandomHorizontalDirection(random));
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}
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public JungleTemplePiece(CompoundTag tag) {
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super(StructurePieceType.JUNGLE_PYRAMID_PIECE, tag);
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this.placedMainChest = tag.getBooleanOr("placedMainChest", false);
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this.placedHiddenChest = tag.getBooleanOr("placedHiddenChest", false);
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this.placedTrap1 = tag.getBooleanOr("placedTrap1", false);
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this.placedTrap2 = tag.getBooleanOr("placedTrap2", false);
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}
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@Override
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protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) {
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super.addAdditionalSaveData(context, tag);
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tag.putBoolean("placedMainChest", this.placedMainChest);
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tag.putBoolean("placedHiddenChest", this.placedHiddenChest);
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tag.putBoolean("placedTrap1", this.placedTrap1);
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tag.putBoolean("placedTrap2", this.placedTrap2);
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}
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@Override
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public void postProcess(
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WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
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) {
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if (this.updateAverageGroundHeight(level, box, 0)) {
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this.generateBox(level, box, 0, -4, 0, this.width - 1, 0, this.depth - 1, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 1, 2, 9, 2, 2, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 1, 12, 9, 2, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 1, 3, 2, 2, 11, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 9, 1, 3, 9, 2, 11, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 1, 3, 1, 10, 6, 1, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 1, 3, 13, 10, 6, 13, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 1, 3, 2, 1, 6, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 10, 3, 2, 10, 6, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 3, 2, 9, 3, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 6, 2, 9, 6, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 3, 7, 3, 8, 7, 11, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 4, 8, 4, 7, 8, 10, false, random, STONE_SELECTOR);
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this.generateAirBox(level, box, 3, 1, 3, 8, 2, 11);
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this.generateAirBox(level, box, 4, 3, 6, 7, 3, 9);
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this.generateAirBox(level, box, 2, 4, 2, 9, 5, 12);
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this.generateAirBox(level, box, 4, 6, 5, 7, 6, 9);
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this.generateAirBox(level, box, 5, 7, 6, 6, 7, 8);
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this.generateAirBox(level, box, 5, 1, 2, 6, 2, 2);
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this.generateAirBox(level, box, 5, 2, 12, 6, 2, 12);
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this.generateAirBox(level, box, 5, 5, 1, 6, 5, 1);
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this.generateAirBox(level, box, 5, 5, 13, 6, 5, 13);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 5, 5, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, 5, 5, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 5, 9, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, 5, 9, box);
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for (int i = 0; i <= 14; i += 14) {
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this.generateBox(level, box, 2, 4, i, 2, 5, i, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 4, 4, i, 4, 5, i, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 7, 4, i, 7, 5, i, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 9, 4, i, 9, 5, i, false, random, STONE_SELECTOR);
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}
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this.generateBox(level, box, 5, 6, 0, 6, 6, 0, false, random, STONE_SELECTOR);
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for (int i = 0; i <= 11; i += 11) {
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for (int j = 2; j <= 12; j += 2) {
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this.generateBox(level, box, i, 4, j, i, 5, j, false, random, STONE_SELECTOR);
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}
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this.generateBox(level, box, i, 6, 5, i, 6, 5, false, random, STONE_SELECTOR);
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this.generateBox(level, box, i, 6, 9, i, 6, 9, false, random, STONE_SELECTOR);
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}
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this.generateBox(level, box, 2, 7, 2, 2, 9, 2, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 9, 7, 2, 9, 9, 2, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 2, 7, 12, 2, 9, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 9, 7, 12, 9, 9, 12, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 4, 9, 4, 4, 9, 4, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 7, 9, 4, 7, 9, 4, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 4, 9, 10, 4, 9, 10, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 7, 9, 10, 7, 9, 10, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 5, 9, 7, 6, 9, 7, false, random, STONE_SELECTOR);
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BlockState blockState = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST);
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BlockState blockState2 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST);
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BlockState blockState3 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH);
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BlockState blockState4 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH);
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this.placeBlock(level, blockState4, 5, 9, 6, box);
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this.placeBlock(level, blockState4, 6, 9, 6, box);
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this.placeBlock(level, blockState3, 5, 9, 8, box);
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this.placeBlock(level, blockState3, 6, 9, 8, box);
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this.placeBlock(level, blockState4, 4, 0, 0, box);
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this.placeBlock(level, blockState4, 5, 0, 0, box);
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this.placeBlock(level, blockState4, 6, 0, 0, box);
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this.placeBlock(level, blockState4, 7, 0, 0, box);
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this.placeBlock(level, blockState4, 4, 1, 8, box);
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this.placeBlock(level, blockState4, 4, 2, 9, box);
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this.placeBlock(level, blockState4, 4, 3, 10, box);
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this.placeBlock(level, blockState4, 7, 1, 8, box);
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this.placeBlock(level, blockState4, 7, 2, 9, box);
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this.placeBlock(level, blockState4, 7, 3, 10, box);
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this.generateBox(level, box, 4, 1, 9, 4, 1, 9, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 7, 1, 9, 7, 1, 9, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 4, 1, 10, 7, 2, 10, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 5, 4, 5, 6, 4, 5, false, random, STONE_SELECTOR);
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this.placeBlock(level, blockState, 4, 4, 5, box);
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this.placeBlock(level, blockState2, 7, 4, 5, box);
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for (int k = 0; k < 4; k++) {
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this.placeBlock(level, blockState3, 5, 0 - k, 6 + k, box);
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this.placeBlock(level, blockState3, 6, 0 - k, 6 + k, box);
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this.generateAirBox(level, box, 5, 0 - k, 7 + k, 6, 0 - k, 9 + k);
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}
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this.generateAirBox(level, box, 1, -3, 12, 10, -1, 13);
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this.generateAirBox(level, box, 1, -3, 1, 3, -1, 13);
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this.generateAirBox(level, box, 1, -3, 1, 9, -1, 5);
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for (int k = 1; k <= 13; k += 2) {
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this.generateBox(level, box, 1, -3, k, 1, -2, k, false, random, STONE_SELECTOR);
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}
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for (int k = 2; k <= 12; k += 2) {
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this.generateBox(level, box, 1, -1, k, 3, -1, k, false, random, STONE_SELECTOR);
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}
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this.generateBox(level, box, 2, -2, 1, 5, -2, 1, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 7, -2, 1, 9, -2, 1, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 6, -3, 1, 6, -3, 1, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 6, -1, 1, 6, -1, 1, false, random, STONE_SELECTOR);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.EAST).setValue(TripWireHookBlock.ATTACHED, true),
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1,
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-3,
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8,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.WEST).setValue(TripWireHookBlock.ATTACHED, true),
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4,
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-3,
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8,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true),
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2,
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-3,
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8,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true),
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3,
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-3,
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8,
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box
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);
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BlockState blockState5 = Blocks.REDSTONE_WIRE
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.defaultBlockState()
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.setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE)
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.setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE);
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this.placeBlock(level, blockState5, 5, -3, 7, box);
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this.placeBlock(level, blockState5, 5, -3, 6, box);
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this.placeBlock(level, blockState5, 5, -3, 5, box);
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this.placeBlock(level, blockState5, 5, -3, 4, box);
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this.placeBlock(level, blockState5, 5, -3, 3, box);
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this.placeBlock(level, blockState5, 5, -3, 2, box);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
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5,
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-3,
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1,
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box
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);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
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4,
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-3,
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1,
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box
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);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 3, -3, 1, box);
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if (!this.placedTrap1) {
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this.placedTrap1 = this.createDispenser(level, box, random, 3, -2, 1, Direction.NORTH, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER);
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}
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this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.SOUTH, true), 3, -2, 2, box);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.NORTH).setValue(TripWireHookBlock.ATTACHED, true),
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7,
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-3,
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1,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.SOUTH).setValue(TripWireHookBlock.ATTACHED, true),
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7,
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-3,
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5,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
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7,
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-3,
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2,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
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7,
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-3,
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3,
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box
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);
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this.placeBlock(
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level,
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Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true),
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7,
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-3,
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4,
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box
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);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
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8,
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-3,
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6,
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box
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);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE),
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9,
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-3,
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6,
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box
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);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.UP),
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9,
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-3,
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5,
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box
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);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 4, box);
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this.placeBlock(level, blockState5, 9, -2, 4, box);
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if (!this.placedTrap2) {
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this.placedTrap2 = this.createDispenser(level, box, random, 9, -2, 3, Direction.WEST, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER);
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}
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this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -1, 3, box);
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this.placeBlock(level, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -2, 3, box);
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if (!this.placedMainChest) {
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this.placedMainChest = this.createChest(level, box, random, 8, -3, 3, BuiltInLootTables.JUNGLE_TEMPLE);
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}
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 2, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 1, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 4, -3, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -2, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -1, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 6, -3, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -2, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -1, 5, box);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 5, box);
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this.generateBox(level, box, 9, -1, 1, 9, -1, 5, false, random, STONE_SELECTOR);
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this.generateAirBox(level, box, 8, -3, 8, 10, -1, 10);
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this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 8, -2, 11, box);
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this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 9, -2, 11, box);
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this.placeBlock(level, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 10, -2, 11, box);
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BlockState blockState6 = Blocks.LEVER.defaultBlockState().setValue(LeverBlock.FACING, Direction.NORTH).setValue(LeverBlock.FACE, AttachFace.WALL);
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this.placeBlock(level, blockState6, 8, -2, 12, box);
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this.placeBlock(level, blockState6, 9, -2, 12, box);
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this.placeBlock(level, blockState6, 10, -2, 12, box);
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this.generateBox(level, box, 8, -3, 8, 8, -3, 10, false, random, STONE_SELECTOR);
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this.generateBox(level, box, 10, -3, 8, 10, -3, 10, false, random, STONE_SELECTOR);
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this.placeBlock(level, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 10, -2, 9, box);
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this.placeBlock(level, blockState5, 8, -2, 9, box);
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this.placeBlock(level, blockState5, 8, -2, 10, box);
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this.placeBlock(
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level,
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Blocks.REDSTONE_WIRE
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.defaultBlockState()
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.setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE)
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.setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE)
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.setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE)
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.setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE),
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10,
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-1,
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9,
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box
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);
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this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.UP), 9, -2, 8, box);
|
|
this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -2, 8, box);
|
|
this.placeBlock(level, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -1, 8, box);
|
|
this.placeBlock(level, Blocks.REPEATER.defaultBlockState().setValue(RepeaterBlock.FACING, Direction.NORTH), 10, -2, 10, box);
|
|
if (!this.placedHiddenChest) {
|
|
this.placedHiddenChest = this.createChest(level, box, random, 9, -3, 10, BuiltInLootTables.JUNGLE_TEMPLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
static class MossStoneSelector extends StructurePiece.BlockSelector {
|
|
@Override
|
|
public void next(RandomSource random, int x, int y, int z, boolean wall) {
|
|
if (random.nextFloat() < 0.4F) {
|
|
this.next = Blocks.COBBLESTONE.defaultBlockState();
|
|
} else {
|
|
this.next = Blocks.MOSSY_COBBLESTONE.defaultBlockState();
|
|
}
|
|
}
|
|
}
|
|
}
|