124 lines
6.9 KiB
Java
124 lines
6.9 KiB
Java
package net.minecraft.world.level.levelgen.structure.structures;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.EntitySpawnReason;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.animal.Cat;
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import net.minecraft.world.entity.monster.Witch;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.ServerLevelAccessor;
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import net.minecraft.world.level.StructureManager;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.StairBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.StairsShape;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece;
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import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext;
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import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType;
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public class SwampHutPiece extends ScatteredFeaturePiece {
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private boolean spawnedWitch;
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private boolean spawnedCat;
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public SwampHutPiece(RandomSource random, int x, int z) {
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super(StructurePieceType.SWAMPLAND_HUT, x, 64, z, 7, 7, 9, getRandomHorizontalDirection(random));
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}
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public SwampHutPiece(CompoundTag tag) {
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super(StructurePieceType.SWAMPLAND_HUT, tag);
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this.spawnedWitch = tag.getBooleanOr("Witch", false);
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this.spawnedCat = tag.getBooleanOr("Cat", false);
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}
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@Override
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protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) {
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super.addAdditionalSaveData(context, tag);
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tag.putBoolean("Witch", this.spawnedWitch);
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tag.putBoolean("Cat", this.spawnedCat);
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}
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@Override
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public void postProcess(
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WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
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) {
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if (this.updateAverageGroundHeight(level, box, 0)) {
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this.generateBox(level, box, 1, 1, 1, 5, 1, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 1, 4, 2, 5, 4, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 2, 1, 0, 4, 1, 0, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 2, 2, 2, 3, 3, 2, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 1, 2, 3, 1, 3, 6, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 5, 2, 3, 5, 3, 6, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 2, 2, 7, 4, 3, 7, Blocks.SPRUCE_PLANKS.defaultBlockState(), Blocks.SPRUCE_PLANKS.defaultBlockState(), false);
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this.generateBox(level, box, 1, 0, 2, 1, 3, 2, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false);
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this.generateBox(level, box, 5, 0, 2, 5, 3, 2, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false);
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this.generateBox(level, box, 1, 0, 7, 1, 3, 7, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false);
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this.generateBox(level, box, 5, 0, 7, 5, 3, 7, Blocks.OAK_LOG.defaultBlockState(), Blocks.OAK_LOG.defaultBlockState(), false);
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this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 2, 3, 2, box);
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this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 3, 3, 7, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 1, 3, 4, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 3, 4, box);
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this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 3, 5, box);
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this.placeBlock(level, Blocks.POTTED_RED_MUSHROOM.defaultBlockState(), 1, 3, 5, box);
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this.placeBlock(level, Blocks.CRAFTING_TABLE.defaultBlockState(), 3, 2, 6, box);
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this.placeBlock(level, Blocks.CAULDRON.defaultBlockState(), 4, 2, 6, box);
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this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 1, 2, 1, box);
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this.placeBlock(level, Blocks.OAK_FENCE.defaultBlockState(), 5, 2, 1, box);
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BlockState blockState = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH);
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BlockState blockState2 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST);
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BlockState blockState3 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST);
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BlockState blockState4 = Blocks.SPRUCE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH);
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this.generateBox(level, box, 0, 4, 1, 6, 4, 1, blockState, blockState, false);
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this.generateBox(level, box, 0, 4, 2, 0, 4, 7, blockState2, blockState2, false);
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this.generateBox(level, box, 6, 4, 2, 6, 4, 7, blockState3, blockState3, false);
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this.generateBox(level, box, 0, 4, 8, 6, 4, 8, blockState4, blockState4, false);
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this.placeBlock(level, blockState.setValue(StairBlock.SHAPE, StairsShape.OUTER_RIGHT), 0, 4, 1, box);
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this.placeBlock(level, blockState.setValue(StairBlock.SHAPE, StairsShape.OUTER_LEFT), 6, 4, 1, box);
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this.placeBlock(level, blockState4.setValue(StairBlock.SHAPE, StairsShape.OUTER_LEFT), 0, 4, 8, box);
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this.placeBlock(level, blockState4.setValue(StairBlock.SHAPE, StairsShape.OUTER_RIGHT), 6, 4, 8, box);
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for (int i = 2; i <= 7; i += 5) {
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for (int j = 1; j <= 5; j += 4) {
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this.fillColumnDown(level, Blocks.OAK_LOG.defaultBlockState(), j, -1, i, box);
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}
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}
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if (!this.spawnedWitch) {
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BlockPos blockPos = this.getWorldPos(2, 2, 5);
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if (box.isInside(blockPos)) {
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this.spawnedWitch = true;
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Witch witch = EntityType.WITCH.create(level.getLevel(), EntitySpawnReason.STRUCTURE);
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if (witch != null) {
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witch.setPersistenceRequired();
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witch.snapTo(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0.0F, 0.0F);
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witch.finalizeSpawn(level, level.getCurrentDifficultyAt(blockPos), EntitySpawnReason.STRUCTURE, null);
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level.addFreshEntityWithPassengers(witch);
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}
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}
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}
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this.spawnCat(level, box);
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}
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}
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private void spawnCat(ServerLevelAccessor level, BoundingBox box) {
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if (!this.spawnedCat) {
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BlockPos blockPos = this.getWorldPos(2, 2, 5);
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if (box.isInside(blockPos)) {
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this.spawnedCat = true;
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Cat cat = EntityType.CAT.create(level.getLevel(), EntitySpawnReason.STRUCTURE);
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if (cat != null) {
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cat.setPersistenceRequired();
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cat.snapTo(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0.0F, 0.0F);
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cat.finalizeSpawn(level, level.getCurrentDifficultyAt(blockPos), EntitySpawnReason.STRUCTURE, null);
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level.addFreshEntityWithPassengers(cat);
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}
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}
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}
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}
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}
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